So far as I understand the history, Basic materials was thrown together by VanessaE as a library to hold intermediate crafting items for her various mods like homedecor. It's since been adopted as a de facto standard by various other mods to the point it feels like you need to try to avoid it if you don't want it, rather than wanting it and downloading it by choice. I suspect there are so few reviews for this mod precisely because so many people have it installed automatically as a dependency through ContentDB without asking specifically for it.
Basic Materials fits in an annoying spot in all kinds of mod soups, whereas I really feel like the only game it properly belongs is Dreambuilder. The mod soup problem only gets worse with the fact that this mod is getting ported to other games now, because what's the point of playing a different game if it's all just Basic Materials?
Things I like about Basic Materials:
There is only a limited number of very basic materials,
I have to spool wires onto plastic spools, and then retrieve my empty spools from the crafting grid. In older technic, you would just put the ingots in a line and it would spool them. Now I arbitrarily need plastic in order to make stuff.
It excuses lazy mod authors from having to make their own actually interesting and original system of recipes.
It seems like everybody is afraid of rocking the boat by not conforming to Basic Materials for their crafting recipes. If you make a recipe that conflicts with Basic Materials, people will get annoyed that they have to change their recipe.
Artistic inconsistency: Oil extract, gear wheel are super high res for no apparent reason.
I've been on servers where the technic recipes for protected chests don't use padlocks. This points to the underlying problems with adoption of basic_materials, which lead to comments like 'if only more things adopted proper use of basic_materials, basic_materials wouldn't be as bad' and 'update to the latest version of technic/moreblocks/foomodxyz which uses basic_materials properly, despite those mods working just fine before Basic Materials came along.
It is opinionated about the way to make stuff like cement and concrete, so if your opinion disagrees you have to (a) have to confuse your players with more than one kind of concrete (b) break game balance by allowing both kinds in all your recipes (c) fork basic_materials, defeating the purpose of it being standardised.
I use systemd on Debian because I don't mind using it, but I support other people's choice of not using it. In the same way I support people choosing not to use basic_materials.
Also you should hardly be surpised to find systemd comments on Minetest, it's heavily Linux user skewed.
So far as I understand the history, Basic materials was thrown together by VanessaE as a library to hold intermediate crafting items for her various mods like homedecor. It's since been adopted as a de facto standard by various other mods to the point it feels like you need to try to avoid it if you don't want it, rather than wanting it and downloading it by choice. I suspect there are so few reviews for this mod precisely because so many people have it installed automatically as a dependency through ContentDB without asking specifically for it.
Basic Materials fits in an annoying spot in all kinds of mod soups, whereas I really feel like the only game it properly belongs is Dreambuilder. The mod soup problem only gets worse with the fact that this mod is getting ported to other games now, because what's the point of playing a different game if it's all just Basic Materials?
Things I like about Basic Materials:
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Things I dislike about Basic Materials
Man, systemd haters just can't get it out of their heads. I never would have expected that on a video game mod review.
I use systemd on Debian because I don't mind using it, but I support other people's choice of not using it. In the same way I support people choosing not to use basic_materials.
Also you should hardly be surpised to find systemd comments on Minetest, it's heavily Linux user skewed.