The difficulty curve is wack. The first 4 levels are really easy. The Mid-term level that comes after is quite a bit harder than those levels. The real issue lies in all the levels that come after the mid-term one; they are frustaintly difficult out of nowhere and it feels like the player is not prepared for it at all. It doesn't help that what has parts have collision and which don't is arbritrary, which causes situations where you climbed all the way up, only to fall all the way back to the ground through part of the model that you had no real way of knowing had no collision. This causes lot of this difficulty feels really unfair.
Putting that aside, I love the music, the artstyle, and the visuals of the levels. Though I wish at least a bit more effort was put into making the levels feel like real places, for example, the area outside the fence being just the void limits the immersion. Even like a basic background scene would have helped. Also, I had visual issues with culling where really big objects would stop rendering a bit before they went off-screen, which thankfully did not happen enough to be super annoying.
Overall, I think it's worth to play to completion as is, as an interesting challenge because the game is fairly unique and decently fun. I wouldn't go much further then that though.
The difficulty curve is wack. The first 4 levels are really easy. The Mid-term level that comes after is quite a bit harder than those levels. The real issue lies in all the levels that come after the mid-term one; they are frustaintly difficult out of nowhere and it feels like the player is not prepared for it at all. It doesn't help that what has parts have collision and which don't is arbritrary, which causes situations where you climbed all the way up, only to fall all the way back to the ground through part of the model that you had no real way of knowing had no collision. This causes lot of this difficulty feels really unfair.
Putting that aside, I love the music, the artstyle, and the visuals of the levels. Though I wish at least a bit more effort was put into making the levels feel like real places, for example, the area outside the fence being just the void limits the immersion. Even like a basic background scene would have helped. Also, I had visual issues with culling where really big objects would stop rendering a bit before they went off-screen, which thankfully did not happen enough to be super annoying.
Overall, I think it's worth to play to completion as is, as an interesting challenge because the game is fairly unique and decently fun. I wouldn't go much further then that though.