local obj = lakemaker.spawn_tnt(nodepos, nodename)
obj:setvelocity(calculate_velocity(vector.subtract(nodepos, tntpos), tntradius, {x=3, y=5, z=3}))
obj:get_luaentity().timer = explodetime_short + math.random(-explodetime_vary, explodetime_vary)
end
tntradius,{x=3, y=5, z=3}))
Currently, I don't have time to test the mod but let me get some things straight. It should replace the blocks under it with water source, correct?
please provide a screenshot, and I will also test the mod on my side and get a better idea about how it works. If the maintainer sees this, please fill me in :D
IMO, it spawns too many water blocks and in incorrect places.
A lake doesn't have water blocks above the ground flooding all around.
From what I understand:
tntradius,{x=3, y=5, z=3}))
Currently, I don't have time to test the mod but let me get some things straight. It should replace the blocks under it with water source, correct? please provide a screenshot, and I will also test the mod on my side and get a better idea about how it works. If the maintainer sees this, please fill me in :D