Very interesting model and reactions. The particles emission for the smoke is great.
If I could sugest something:
- Change the key to go with the ship down to "sneak" instead "aux", is more intuitive as you use jump and sneak to use a ladder.
- You could make a formspec associated to right click to show some options, like to start the engine and go offboard the airship.
- An engine sound, when you make the start/stop function.
- Increase the time to make curves, to improve the immersion. And reduce the friction a bit :)
Yeah I wanted the shift to dismount to be consistent with mcl and other games, but I can probably just switch it to rclick to pilot / dismount. Thanks!
Very interesting model and reactions. The particles emission for the smoke is great. If I could sugest something: - Change the key to go with the ship down to "sneak" instead "aux", is more intuitive as you use jump and sneak to use a ladder. - You could make a formspec associated to right click to show some options, like to start the engine and go offboard the airship. - An engine sound, when you make the start/stop function. - Increase the time to make curves, to improve the immersion. And reduce the friction a bit :)
Keep the good work, I see a good future for it!
Yeah I wanted the shift to dismount to be consistent with mcl and other games, but I can probably just switch it to rclick to pilot / dismount. Thanks!