Mobs Redo is a fantastic mobs API. It was one of the first mods I started using for MeseCraft. Sure, the mobs created with this using the default parameters may be a bit simple, but there is enough extensibility within the API to give varying character to mobs if one is determined enough to do so.
The Mobs Redo API is very stable and mature as well. Yes, there are newer, more complex, and capable API's for Mobs, but they are not at the level of stability and maturity that Mobs Redo currently has. This with TenPlus1's history of quickly updating bugs and maintaining his repositories really well, makes this an excellent addition to many games and worlds. There are some bugs and quirks with the API that you will encounter, but there are enough options within the API to work around most of these.
The mobs perform well, it might not run on lowest end hardware, but overall, I've never noticed any significant slow downs resulting from this mod that wasn't my own fault for not understanding how to optimize spawns.
To summarize, this is a well-rounded and mature mobs API that is easy to use and learn. It is well maintained by TenPlus1. Recommended.
Should this review maybe have been posted under "Komodo" instead? Not faulting the review at all. I'm refraining from posting any reviews as "AdvT. Supplemental" myself as I'm not sure about the integrity of doing so.
It's a good question. I don't see anything wrong with it, but it was likely just because I was logged into the wrong account. However, it is used in MeseCraft heavily, so i can see how it's applicable.
Mobs Redo is a fantastic mobs API. It was one of the first mods I started using for MeseCraft. Sure, the mobs created with this using the default parameters may be a bit simple, but there is enough extensibility within the API to give varying character to mobs if one is determined enough to do so.
The Mobs Redo API is very stable and mature as well. Yes, there are newer, more complex, and capable API's for Mobs, but they are not at the level of stability and maturity that Mobs Redo currently has. This with TenPlus1's history of quickly updating bugs and maintaining his repositories really well, makes this an excellent addition to many games and worlds. There are some bugs and quirks with the API that you will encounter, but there are enough options within the API to work around most of these.
The mobs perform well, it might not run on lowest end hardware, but overall, I've never noticed any significant slow downs resulting from this mod that wasn't my own fault for not understanding how to optimize spawns.
To summarize, this is a well-rounded and mature mobs API that is easy to use and learn. It is well maintained by TenPlus1. Recommended.
Should this review maybe have been posted under "Komodo" instead? Not faulting the review at all. I'm refraining from posting any reviews as "AdvT. Supplemental" myself as I'm not sure about the integrity of doing so.
It's a good question. I don't see anything wrong with it, but it was likely just because I was logged into the wrong account. However, it is used in MeseCraft heavily, so i can see how it's applicable.