I've tried the X Bows mod before this one, and ran into a problem where the arrows in that mod wouldn't fire.
It just consumed the ammo.
However, seeing this mod is a fork off of that one I had to see if this one worked.
And it does work! Now I can fire arrows off at enemies and monsters within caves or at night.
I'm definitely keeping this one in my mod list, thanks so much!
One mod conflict I have come across is that mobs from the Animalia mod, when shot, have absolutely MASSIVE arrows jutting out of them.
I've tested other mobs from other mods that I'm using and the arrows are all normal sized. My guess is that the Animalia mobs have something that scales them or their dimensions up causing this visual issue. Nothing to do with this mod.
I wouldn't put it on either mod. Expecting any two people to preemtively code compatibilities for something as benign as giant arrows on mobs is asking too much.
Thanks for the review! Yes my mod is just a fork of Xbows, I liked Xbows a lot, but I just wanted the normal bow aspect of it. I'll have to see about fixing the animalia problem.
It's simple: When attaching the arrows, just set their properties such that you divide their visual size by their parent's visual size. That way, when the parent visual size is multiplied with it, it cancels out.
I've tried the X Bows mod before this one, and ran into a problem where the arrows in that mod wouldn't fire. It just consumed the ammo.
However, seeing this mod is a fork off of that one I had to see if this one worked. And it does work! Now I can fire arrows off at enemies and monsters within caves or at night. I'm definitely keeping this one in my mod list, thanks so much!
One mod conflict I have come across is that mobs from the Animalia mod, when shot, have absolutely MASSIVE arrows jutting out of them. I've tested other mobs from other mods that I'm using and the arrows are all normal sized. My guess is that the Animalia mobs have something that scales them or their dimensions up causing this visual issue. Nothing to do with this mod.
Very much something to do with this mod: It fails to account for visual scale propagating when attaching arrows.
I wouldn't put it on either mod. Expecting any two people to preemtively code compatibilities for something as benign as giant arrows on mobs is asking too much.
Thanks for the review! Yes my mod is just a fork of Xbows, I liked Xbows a lot, but I just wanted the normal bow aspect of it. I'll have to see about fixing the animalia problem.
It's simple: When attaching the arrows, just set their properties such that you divide their visual size by their parent's visual size. That way, when the parent visual size is multiplied with it, it cancels out.
Okay thanks!