I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun!
It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
Mods like Unified Inventory or i3 can display item groups in recipes. That doesn't seem like it's something mod specific. So there must be data for all mod which allows for items to be assigned to a category.
Do you mean that one could match seeds and plant blocks by the method of if you can make one out of the other? I am unsure how this is supposed to work, please elaborate.
What I mean: There are item groups in the crafting book where certain items are assigned to.
There are Item categories you can find in some recipes (the smoker, for example, which can be made with different wood types).
Open the cooker recipe, click on the wood in the recipe (it should have a G on it) - and it'll activate the filter for that group in the recipe book to your right (behaviour depends on what kind of inventory you use).
So you could code your mod to handle all items assigned to the group 'seeds', for example. That way it would be universal since it'll automatically work with any mod that adds seeds to the game 👍
About the fix:
As I stated in my updated review - it's perfect!
Thank You! 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun! It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
I feel very sorry and slightly amused for having created a dupe exploit. It was totally an accident! I might be able to fix it.
Your idea of a general crop mod seems nice, but for that I would need some general way to match seeds, plants and soil.
Do you know how to do that?
Mods like Unified Inventory or i3 can display item groups in recipes. That doesn't seem like it's something mod specific. So there must be data for all mod which allows for items to be assigned to a category.
That's AFAIK :)
Do you mean that one could match seeds and plant blocks by the method of if you can make one out of the other? I am unsure how this is supposed to work, please elaborate.
I have released a new version that should fix the dupe. Please test the new version and adjust your criticism accordingly.
What I mean: There are item groups in the crafting book where certain items are assigned to.
There are Item categories you can find in some recipes (the smoker, for example, which can be made with different wood types).
Open the cooker recipe, click on the wood in the recipe (it should have a G on it) - and it'll activate the filter for that group in the recipe book to your right (behaviour depends on what kind of inventory you use).
So you could code your mod to handle all items assigned to the group 'seeds', for example. That way it would be universal since it'll automatically work with any mod that adds seeds to the game 👍
About the fix: As I stated in my updated review - it's perfect! Thank You! 😊