(plus even more stuff mods which do not live on CDB or have died with MT 0.4.x, such as galvorn & mithril in LOTT; besides, has anyone ever considered a more specific name like "equipment" rather than the insanely generic "stuff"?)
This is boring. It already was boring in Minetest Game - the tools don't differ except in their stats. Generally, the better the tier, the better the stats. "Stuff" mods just add yet another boring & redundant tier. The only notable exception here is LandarVargan's Lava Stuff, which has special effects (e.g. the lava pickaxe already "cooks" everything you dig with it like the MTG furnace).
This mod unfortunately is no exception. It adds another purpose for a rare-ish material, and of course, rarity must correlate with usefulness, so Uranium stuff is more powerful / useful than, say, iron stuff. This is however not realistic at all for Uranium: First and foremost (putting radioactivity concerns aside), Uranium is heavy (dense). This would make an armor as pictured infeasible to carry around; if you did, it would slow you to a crawl. Radiation protection is what lead is already for, making this realistic aspect of the mod mostly redundant; Technic provides a dedicated hazmat suit for this. Uranium is also significantly less suitable for sharp tools (except for clubs I suppose) than iron.
Uranium may have a use, but this is not quite it. In the real world, Uranium is often used for armor-piercing projectiles due to its high density - a projectile of the same size traveling at the same speed can carry a much higher kinetic energy than a lower density lead equivalent.
Sorry you don't like the mod, thanks for the review though :-)
I am aware of the other "Stuff" mods you listed, and that's exactly why this name was chosen.
It seems like it's becoming a convention and I like to keep conventions if they're available.
I am also well aware this is not realistic and it really wasn't my intention to make a realistic mod.
For many people, finding rare(ish) minerals and making equipment from them is a big part of the fun.
I know it is for me and I believe Minetest would benefit from even more "Stuff" mods.
At the end of the day, if you wanna make a realistic server, the choice of mods is up to you.
MineClone2 Emerald Stuff author here. I've created this mod just because emerald equipment is one of the most basic ideas for Minecraft modders, and implementing that in MineClone was obvious. Its' stats are average between diamond and netherite armor.
Emerald Stuff doesn't provide emerals, they're already part of mcl_core.
So I think Emerald Stuff isn't a good example of MTG stuff mods (especially because it's for MineClone and not MineTest Game)
I've created this mod just because emerald equipment is one of the most basic ideas for Minecraft modders, and implementing that in MineClone was obvious.
"Others do it" and "it's obvious" doesn't really sound like a point to me...
So I think Emerald Stuff isn't a good example of MTG stuff mods (especially because it's for MineClone and not MineTest Game)
I'm aware. I wasn't listing MTG stuff mods only; I was listing stuff mods in general:
I'm aware. I wasn't listing MTG stuff mods only; I was listing stuff mods in general:
Oops, my fault.
"Others do it" and "it's obvious" doesn't really sound like a point to me...
You see, emerald equipment isn't just basic idea, it's somewhat legendary for Minecraft community. Is uranium/lava/obsidian/etc equipment legendary for Minetest community? I think not.
We have plenty of "stuff" in addition to the stone, wood, iron, bronze, mese & diamond "stuff" tiers usually provided by MTG already:
(plus even more stuff mods which do not live on CDB or have died with MT 0.4.x, such as galvorn & mithril in LOTT; besides, has anyone ever considered a more specific name like "equipment" rather than the insanely generic "stuff"?)
This is boring. It already was boring in Minetest Game - the tools don't differ except in their stats. Generally, the better the tier, the better the stats. "Stuff" mods just add yet another boring & redundant tier. The only notable exception here is LandarVargan's Lava Stuff, which has special effects (e.g. the lava pickaxe already "cooks" everything you dig with it like the MTG furnace).
Open the review thread to read more...
This mod unfortunately is no exception. It adds another purpose for a rare-ish material, and of course, rarity must correlate with usefulness, so Uranium stuff is more powerful / useful than, say, iron stuff. This is however not realistic at all for Uranium: First and foremost (putting radioactivity concerns aside), Uranium is heavy (dense). This would make an armor as pictured infeasible to carry around; if you did, it would slow you to a crawl. Radiation protection is what lead is already for, making this realistic aspect of the mod mostly redundant; Technic provides a dedicated hazmat suit for this. Uranium is also significantly less suitable for sharp tools (except for clubs I suppose) than iron.
Uranium may have a use, but this is not quite it. In the real world, Uranium is often used for armor-piercing projectiles due to its high density - a projectile of the same size traveling at the same speed can carry a much higher kinetic energy than a lower density lead equivalent.
Sorry you don't like the mod, thanks for the review though :-)
I am aware of the other "Stuff" mods you listed, and that's exactly why this name was chosen. It seems like it's becoming a convention and I like to keep conventions if they're available.
I am also well aware this is not realistic and it really wasn't my intention to make a realistic mod. For many people, finding rare(ish) minerals and making equipment from them is a big part of the fun. I know it is for me and I believe Minetest would benefit from even more "Stuff" mods.
At the end of the day, if you wanna make a realistic server, the choice of mods is up to you.
MineClone2 Emerald Stuff author here. I've created this mod just because emerald equipment is one of the most basic ideas for Minecraft modders, and implementing that in MineClone was obvious. Its' stats are average between diamond and netherite armor.
Emerald Stuff doesn't provide emerals, they're already part of
mcl_core
.So I think Emerald Stuff isn't a good example of MTG stuff mods (especially because it's for MineClone and not MineTest Game)
"Others do it" and "it's obvious" doesn't really sound like a point to me...
I'm aware. I wasn't listing MTG stuff mods only; I was listing stuff mods in general:
Oops, my fault.
You see, emerald equipment isn't just basic idea, it's somewhat legendary for Minecraft community. Is uranium/lava/obsidian/etc equipment legendary for Minetest community? I think not.
converted review into a thread
Converted the review into a thread as the author has started adding unique features.