This is one of my favorite Minetest games. It has very cool mechanics and features. To me it is so cool that you can do flips and crawl in the game.
The game could use refinement. The inventory formspec is kind of messy and it is hard to tell what certain buttons and inventory slots are for. Also there is often a lack of context in messages presented to the player. For example when you die a position is displayed in chat. What is this position? The location where I died? Also all formspecs showing your current in game currency balance don't show any units. It just shows a yellow number.
With some small changes this could possibly be the best Minetest game!
after you pointed out a list of things to change it looks pretty much better now.
when i begins to add something i cant stop my self, but when it is about smaller, maybe not meaningful things to fix it is harder to do :)
anyway i want to make the game lightweight but give a cinematic experience at same time
This is one of my favorite Minetest games. It has very cool mechanics and features. To me it is so cool that you can do flips and crawl in the game.
The game could use refinement. The inventory formspec is kind of messy and it is hard to tell what certain buttons and inventory slots are for. Also there is often a lack of context in messages presented to the player. For example when you die a position is displayed in chat. What is this position? The location where I died? Also all formspecs showing your current in game currency balance don't show any units. It just shows a yellow number.
With some small changes this could possibly be the best Minetest game!
after you pointed out a list of things to change it looks pretty much better now. when i begins to add something i cant stop my self, but when it is about smaller, maybe not meaningful things to fix it is harder to do :)
anyway i want to make the game lightweight but give a cinematic experience at same time