(I only am partway through the game so take this with a pinch of salt)
The story aspects are very intriguing, and I like the integration of the different powers into earlier rooms to make visiting earlier rooms have a purpose.
Something I found somewhat frustrating however is the controls feel somewhat difficult. Especially for dashing, triggering the dash feels somewhat inconsistent. I also think it is very difficult to control; combined with the aforementioned inconsistency, getting the dash distance correct is at times frustratingly difficult, though this is subjective and depends on a matter of preference and skill.
Hint: Hold down Aux1 pressed BEFORE pressing forwards, then it should be more reliable. I did not make it clear in the game.
I agree, the powerslide control has issues. "Reading input" doesn't work that well in Minetest, I wonder if I can find a more reliable method ...
I do plan to release an update to Glitch to fix this (hopefully) and other stuff.
(I only am partway through the game so take this with a pinch of salt)
The story aspects are very intriguing, and I like the integration of the different powers into earlier rooms to make visiting earlier rooms have a purpose.
Something I found somewhat frustrating however is the controls feel somewhat difficult. Especially for dashing, triggering the dash feels somewhat inconsistent. I also think it is very difficult to control; combined with the aforementioned inconsistency, getting the dash distance correct is at times frustratingly difficult, though this is subjective and depends on a matter of preference and skill.
Overall, I like the story and level design.
Hint: Hold down Aux1 pressed BEFORE pressing forwards, then it should be more reliable. I did not make it clear in the game.
I agree, the powerslide control has issues. "Reading input" doesn't work that well in Minetest, I wonder if I can find a more reliable method ... I do plan to release an update to Glitch to fix this (hopefully) and other stuff.
Update: Version 1.1.0 fixes most, if not all, powerslide issues and adds an ability status indicator (and more). I hope this problem is now solved.