A tough game - This seems playable, especially thanks to the COMP unit which is very helpful and helps document the game. But it's probably super hard for one person to beat this game- as noted in the OP, it seems like multiplayer is going to end up being more playable. Hence, perhaps a version suited more for singleplayer would be useful in the future.
One sad part for me is that the land is mostly barren and rather repetitive/boring: but personally I think the mapgen sort of makes up for that, as the mountains are really quite good.
A problem I noticed is that you can get the mobs stuck on your head - they'll spin around on top of your head without damaging you at all! I had maybe 5 of them on top of my head this way- a potential fix is making them have collisionboxes.
But it's probably super hard for one person to beat this game- as noted in the OP, it seems like multiplayer is going to end up being more playable. Hence, perhaps a version suited more for singleplayer would be useful in the future.
I sadly didn't have enough time or testers to smooth out the difficulty, it does scale up in multiplayer though.
One sad part for me is that the land is mostly barren and rather repetitive/boring: but personally I think the mapgen sort of makes up for that, as the mountains are really quite good.
I did this on purpose. I want a relatively simple environment for when I implement enemy pathfinding (they don't have any atm), and if I ever add random structures to the map I'll want a lot of flat ground for them to have a chance to spawn on.
I also want all mapgen nodes to be craftable into something unique and useful, so I have a limited set of nodes to work with.
It's also not immediately obvious that the TREC unit is used for completing the game.
What consequences did this have? I do intend for the game to be a live-learn/die-repeat to a certain level.
I assume you saw/heard this voice line?
That will work, put it in your T.R.E.C Unit. To repair the ship I need 5 for every passenger. Keep an eye out for meteors
SPOILER/CHEAT for people having a hard time:
You can build your base over a ravine to pretty much 100% rule out attacks from the alien mobs.
All you need to do then is fly up the the alien ships and explode their power cores, and occasionally drop down to repair laster blast damage
Thanks for the reply! Somehow I missed this line That will work, put it in your T.R.E.C Unit. To repair the ship I need 5 for every passenger. Keep an eye out for meteors... I need to pay better attention to chat. I've edited the post to get rid of that complaint, because that was my overlook.
I did this on purpose. I want a relatively simple environment for when I implement enemy pathfinding
The mapgen makes up for it anyways, very nice :) Good to hear that it is purposeful: indeed, navigating mobs around trees and rocks is really hard. But how will you prevent players from hiding in trenches or on mountain cliffs? :)
You can build your base over a ravine to pretty much 100% rule out attacks from the alien mobs. All you need to do then is fly up the the alien ships and explode their power cores, and occasionally drop down to repair laster blast damage
Oh, this makes sense, thanks for the tips - is it intended?
But how will you prevent players from hiding in trenches or on mountain cliffs? :)
I will fall back on terrain destruction.
Currently that's their only way of getting from point A to B though, so if they fall into a ravine you won't see them until they eat through the floor beneath your TREC unit and destroy it. (Although I think once I turned up their fall damage this no longer happens)
Oh, this makes sense, thanks for the tips - is it intended?
No :P I'll fix it eventually, but for now it's an easy way to get to the ending scene/win the game
Sounds like you need some real pathfinding :) I'm half joking, but it might solve both problems, and the mobs getting stuck on player's heads. Best of luck, whatever you decide on, I'm looking forward to it.
A tough game - This seems playable, especially thanks to the COMP unit which is very helpful and helps document the game. But it's probably super hard for one person to beat this game- as noted in the OP, it seems like multiplayer is going to end up being more playable. Hence, perhaps a version suited more for singleplayer would be useful in the future.
One sad part for me is that the land is mostly barren and rather repetitive/boring: but personally I think the mapgen sort of makes up for that, as the mountains are really quite good.
A problem I noticed is that you can get the mobs stuck on your head - they'll spin around on top of your head without damaging you at all! I had maybe 5 of them on top of my head this way- a potential fix is making them have collisionboxes.
Also, gui_hb_bg.png is missing.
Thanks for the review!
I sadly didn't have enough time or testers to smooth out the difficulty, it does scale up in multiplayer though.
I did this on purpose. I want a relatively simple environment for when I implement enemy pathfinding (they don't have any atm), and if I ever add random structures to the map I'll want a lot of flat ground for them to have a chance to spawn on. I also want all mapgen nodes to be craftable into something unique and useful, so I have a limited set of nodes to work with.
What consequences did this have? I do intend for the game to be a live-learn/die-repeat to a certain level. I assume you saw/heard this voice line?
That will work, put it in your T.R.E.C Unit. To repair the ship I need 5 for every passenger. Keep an eye out for meteors
SPOILER/CHEAT for people having a hard time:
You can build your base over a ravine to pretty much 100% rule out attacks from the alien mobs. All you need to do then is fly up the the alien ships and explode their power cores, and occasionally drop down to repair laster blast damage
Thanks for the reply! Somehow I missed this line
That will work, put it in your T.R.E.C Unit. To repair the ship I need 5 for every passenger. Keep an eye out for meteors
... I need to pay better attention to chat. I've edited the post to get rid of that complaint, because that was my overlook.The mapgen makes up for it anyways, very nice :) Good to hear that it is purposeful: indeed, navigating mobs around trees and rocks is really hard. But how will you prevent players from hiding in trenches or on mountain cliffs? :)
Oh, this makes sense, thanks for the tips - is it intended?
I will fall back on terrain destruction. Currently that's their only way of getting from point A to B though, so if they fall into a ravine you won't see them until they eat through the floor beneath your TREC unit and destroy it. (Although I think once I turned up their fall damage this no longer happens)
No :P I'll fix it eventually, but for now it's an easy way to get to the ending scene/win the game
Sounds like you need some real pathfinding :) I'm half joking, but it might solve both problems, and the mobs getting stuck on player's heads. Best of luck, whatever you decide on, I'm looking forward to it.