I use my rating on the 6% system what I used last year, even if this time the rating system works differently. My points:
What gave the points
Points reached
Max Points
Why I gave theme
how good the idea is and theme
1
1
I like this idea. It was a story-game but the most story was on end which closely gave me the idea to give a half point lesser
Media
1.5
2
The sounds was there. The textures too. But my eyes wasn't happy with the textures of chaos at the end. The textures could be better but there was less time so i say nothing there
Playing
2.5
3
Wow, i wanted only play this game all the time. But some points weren't reachable and the game was a bit short. More levels and maybe 5-electrons items(give 5 electrons). More Ablities maybe too
Total
5
6
I hope you going to make Glitch 2. In the IP the game ended there were also the white noises. Maybe you have to escape them there.
I didn't want to comment on the comments before the game jam is over, but here I want to correct a factual statement:
But some points weren't reachable and the game was a bit short.
I swear that all electrons are reachable in the game jam version. I actually did a FULL playtest a few days ago. Maybe you just didn't see the correct path to the electron yet, some aren't obvious.
I feel FLATTERED you're already requesting a Glitch 2. :D The ending wasn't really meant as a cliffhanger, just a quick joke (and the game had to end somewhere), but I can see how this can be a very easy spot to continue the story. I have no idea if I will ever start that. Polishing and fixing up Glitch (esp. the controls) will have priority.
I deliberately decided to not add multi-electrons (like 5 electrons in one) to keep it simple. It's easier for the player to count (like, when you still need 10 electrons for the next sector, you actually need to collect 10 things), and also easier for me for level design. If there ever will be a Glitch 2, I think I'll stick to the 1-electron-is-always-worth-1-electron concept.
As I already said, all electrons are reachable, but nothing special happens if you find them all (YET!). You only need 512 electrons to complete the game, not all of them.
I will not add more abilities in this game, those would only make sense if I add even more levels but I don't plan to add a ton of levels in Glitch. Also, the way the levels are connected, and how you progress through them is closely linked to the way how you receive abilities. The abilities are supposed to be gotten in a certain order (roughly). Adding only one more ability would mean I might have to redesign the whole level structure, which isn't fun. There will be no 5th ability in Glitch.
What I DO plan is add a few more characters to talk to, and a FEW more levels, fix bugs, polish the weird controls, add more secrets, and call it a day.
Any idea beyond that is best reserved for Glitch 2. :D
I use my rating on the 6% system what I used last year, even if this time the rating system works differently. My points:
I hope you going to make Glitch 2. In the IP the game ended there were also the white noises. Maybe you have to escape them there.
I didn't want to comment on the comments before the game jam is over, but here I want to correct a factual statement:
I swear that all electrons are reachable in the game jam version. I actually did a FULL playtest a few days ago. Maybe you just didn't see the correct path to the electron yet, some aren't obvious.
(I might say more about your post post-jam.)
Now here’s my real response:
I feel FLATTERED you're already requesting a Glitch 2. :D The ending wasn't really meant as a cliffhanger, just a quick joke (and the game had to end somewhere), but I can see how this can be a very easy spot to continue the story. I have no idea if I will ever start that. Polishing and fixing up Glitch (esp. the controls) will have priority.
I deliberately decided to not add multi-electrons (like 5 electrons in one) to keep it simple. It's easier for the player to count (like, when you still need 10 electrons for the next sector, you actually need to collect 10 things), and also easier for me for level design. If there ever will be a Glitch 2, I think I'll stick to the 1-electron-is-always-worth-1-electron concept.
As I already said, all electrons are reachable, but nothing special happens if you find them all (YET!). You only need 512 electrons to complete the game, not all of them.
I will not add more abilities in this game, those would only make sense if I add even more levels but I don't plan to add a ton of levels in Glitch. Also, the way the levels are connected, and how you progress through them is closely linked to the way how you receive abilities. The abilities are supposed to be gotten in a certain order (roughly). Adding only one more ability would mean I might have to redesign the whole level structure, which isn't fun. There will be no 5th ability in Glitch.
What I DO plan is add a few more characters to talk to, and a FEW more levels, fix bugs, polish the weird controls, add more secrets, and call it a day.
Any idea beyond that is best reserved for Glitch 2. :D
Ok, thankyou for the answer.