I'm sorry, but no recommendation, this is way too incomplete, too little gameplay. This looks like a prototype tho, so I'm still interested to see where this game will go in the future, if it is continued post-jam, because I'm kinda curious about the concept.
Gameplay
Sadly, there is not much you can do yet. Probably this is another prototype for the game jam. Your main mission is to collect 5 asteroids with the "power hammer" tool and then you win. :-( And you basically just have to wait until they randomly drop from the sky. The mapgen is also very, very simple and mostly, although the MASSIVE ravines look really cool. I was promised an alien fight but even after 3 playthroughs I never encountered them. (?????) I like that you have a companion, the C.O.M.P. Unit. This reminds me of some really old-school sci-fi stories. There are special abilities you can use with your two tools, but what use do they have if there is nothing to fight? :(
Graphics
I was pleasantly surprised. Interesting art style and use of contrast which sets the world apart from default Minetest Game textures. The game logo could still do some work tho.
Sounds
This one had a surprise: It has speech output for your companion "C.O.M.P.". And the music seems to be composed and created by the author as well. Very nice! Even if the music is a bit simple, I really like that someone made music for the game specifically for the game jam.
Stability / Performance
The game is stable. It greets me with an harmless error message about missing river water, but not real bugs. I had no performance problems on a >10y computer. 60 FPS effortlessly.
I see you replied on another thread, but to reiterate for people that don't see that: The aliens attack at night, and you're meant to use the daytime to build up defenses. I didn't realize I'd need to communicate that clearly though
I plan on developing this further, but I'll have to balance that with CTF development.
I've already pushed some post-jam changes, so you should now be stuck at least until nightfall.
A future update will remove the meteorite nodes from the crash site, and you'll be plunged straight into a 'tutorial' fight with an alien ship at the start. I'll also eventually ramp things up to the point where the aliens attack nonstop, but it'll be easier to defend against them during the day
Overall result
I'm sorry, but no recommendation, this is way too incomplete, too little gameplay. This looks like a prototype tho, so I'm still interested to see where this game will go in the future, if it is continued post-jam, because I'm kinda curious about the concept.
Gameplay
Sadly, there is not much you can do yet. Probably this is another prototype for the game jam. Your main mission is to collect 5 asteroids with the "power hammer" tool and then you win. :-( And you basically just have to wait until they randomly drop from the sky. The mapgen is also very, very simple and mostly, although the MASSIVE ravines look really cool. I was promised an alien fight but even after 3 playthroughs I never encountered them. (?????) I like that you have a companion, the C.O.M.P. Unit. This reminds me of some really old-school sci-fi stories. There are special abilities you can use with your two tools, but what use do they have if there is nothing to fight? :(
Graphics
I was pleasantly surprised. Interesting art style and use of contrast which sets the world apart from default Minetest Game textures. The game logo could still do some work tho.
Sounds
This one had a surprise: It has speech output for your companion "C.O.M.P.". And the music seems to be composed and created by the author as well. Very nice! Even if the music is a bit simple, I really like that someone made music for the game specifically for the game jam.
Stability / Performance
The game is stable. It greets me with an harmless error message about missing river water, but not real bugs. I had no performance problems on a >10y computer. 60 FPS effortlessly.
I see you replied on another thread, but to reiterate for people that don't see that: The aliens attack at night, and you're meant to use the daytime to build up defenses. I didn't realize I'd need to communicate that clearly though
Thing is, I still found all 5 meterorites LONG before nightfall, kind of defeats the whole purpose.
I wonder if this will be developed further.
I plan on developing this further, but I'll have to balance that with CTF development.
I've already pushed some post-jam changes, so you should now be stuck at least until nightfall. A future update will remove the meteorite nodes from the crash site, and you'll be plunged straight into a 'tutorial' fight with an alien ship at the start. I'll also eventually ramp things up to the point where the aliens attack nonstop, but it'll be easier to defend against them during the day
Interesting. I'll keep this game on my watch list then.