Man future government suuucks! This adventure game has a varied soundtrack, a cool story and much to discover. I liked the artstyle of the initial briefing, and it was simply fun running through the many caves and caverns, blasting a few of the powerful aliens with acid while collecting resources. The mech model looks nice, I only wish it had animations. The beacon system is well integrated and easy to track.
I believe that the music in the ice layer could be more varied, as you're bound to spend more time in there to stockpile supplies for the danger ahead. I couldn't complete the game because the enemies simply frightened me too much: when I poked my head in a cave close to their spawn depth, a swarm of 10~ of them attacked me and caused me to flee. When I tried to fight them, they always overwhelmed me with numbers because of their fast spawn rate.
Overall though, this is a recommendation because it felt polished where it counted, albeit being really difficult at times.
2022-11-27 17:33:01: ERROR[Server]: Invalid field to_player (expected string got userdata).
2022-11-27 17:33:01: ERROR[Server]: stack traceback:
2022-11-27 17:33:01: ERROR[Server]: [C]: in function 'sound_play'
2022-11-27 17:33:01: ERROR[Server]: ...n/../games/spiraling_down/mods/sd_tools/acid_sprayer.lua:158: in function '_on_hold'
2022-11-27 17:33:01: ERROR[Server]: ...n/../games/spiraling_down/mods/sd_tools/step_effects.lua:19: in function <...n/../games/spiraling_down/mods/sd_tools/step_effects.lua:11>
2022-11-27 17:33:01: ERROR[Server]: ...Giochi/Minetest/current/bin/../builtin/game/register.lua:446: in function <...Giochi/Minetest/current/bin/../builtin/game/register.lua:432>
2) After mining the first beacon, the radar didn't update. I had to rejoin to destroy the same beacon again and only then it changed to the next one.
3) Ceiling plants sometimes spawn in mid-air.
4) Plants don't delete their particles when dug.
5) Your stock of metal and lamps resets itself to its initial value on every rejoin.
The awesome art is mostly thanks to TEMHOTAOKEAHA and Dragoni, our awesome pixel artists :)
The mech model looks nice, I only wish it had animations.
This was planned but the model had to be added last minute and there was no time left to add animations unfortunately. In fact there even is an animated model that just couldn't be added yet.
I believe that the music in the ice layer could be more varied, as you're bound to spend more time in there to stockpile supplies for the danger ahead.
Agreed. IIRC I had to sort out some tracks due to nonfree (non-commercial) licenses.
I couldn't complete the game because the enemies simply frightened me too much: when I poked my head in a cave close to their spawn depth, a swarm of 10~ of them attacked me and caused me to flee. When I tried to fight them, they always overwhelmed me with numbers because of their fast spawn rate.
Hostile spawning has been limited post-submission.
Man future government suuucks! This adventure game has a varied soundtrack, a cool story and much to discover. I liked the artstyle of the initial briefing, and it was simply fun running through the many caves and caverns, blasting a few of the powerful aliens with acid while collecting resources. The mech model looks nice, I only wish it had animations. The beacon system is well integrated and easy to track.
I believe that the music in the ice layer could be more varied, as you're bound to spend more time in there to stockpile supplies for the danger ahead. I couldn't complete the game because the enemies simply frightened me too much: when I poked my head in a cave close to their spawn depth, a swarm of 10~ of them attacked me and caused me to flee. When I tried to fight them, they always overwhelmed me with numbers because of their fast spawn rate.
Overall though, this is a recommendation because it felt polished where it counted, albeit being really difficult at times.
v (More in the comments) v
These are the bugs I encountered:
1) Error the first time the acid gun is fired:
2) After mining the first beacon, the radar didn't update. I had to rejoin to destroy the same beacon again and only then it changed to the next one.
3) Ceiling plants sometimes spawn in mid-air.
4) Plants don't delete their particles when dug.
5) Your stock of metal and lamps resets itself to its initial value on every rejoin.
Thanks for your review.
The awesome art is mostly thanks to TEMHOTAOKEAHA and Dragoni, our awesome pixel artists :)
This was planned but the model had to be added last minute and there was no time left to add animations unfortunately. In fact there even is an animated model that just couldn't be added yet.
Agreed. IIRC I had to sort out some tracks due to nonfree (non-commercial) licenses.
Hostile spawning has been limited post-submission.
Bugs