Yep, this game is definitely going to give you a good scare if you play it for a while! The atmosphere is top notch: you're able to hear the creepy movements of the enemies in the distance and the many ambience noises are played frequently, giving this game a spooky vibe. One of the spiders made me physically jump, because it flanked me when I was trying to spot it. D: There are many objects to interact with and some POIs to find. Even though there was no way to win, I still enjoyed trying my best to survive.
On the negative side, the quest goals aren't all available, so the game is unbeatable. I found one undefined item "ssp_base:moniter_screen"; the layout of rooms is also more that of a labyrinth than that one of a spaceship, IMO. The enemies spawn very frequently, so destroying spawners is always risky.
I wish this could have had a proper ending, but anyhow it gets a recommendation.
Hey! Thanks for the nice review.
In the game's current state, there is no ending, but I do plan on fixing/adding quests.
Hmm, yeah I definently need to figure out a way to fix falling into holes and getting stuck.. if anybody does have an idea on how to fix this, let me know.
With the dungeons issue, I didn't find it to problematic, I actually prefer playing with dungeons enabled, because it adds more structure in the game to exlpore, and I could't figure out a way to disable them automatically (and caves).
Anyways, thanks for the nice review!
Yep, this game is definitely going to give you a good scare if you play it for a while! The atmosphere is top notch: you're able to hear the creepy movements of the enemies in the distance and the many ambience noises are played frequently, giving this game a spooky vibe. One of the spiders made me physically jump, because it flanked me when I was trying to spot it. D: There are many objects to interact with and some POIs to find. Even though there was no way to win, I still enjoyed trying my best to survive.
On the negative side, the quest goals aren't all available, so the game is unbeatable. I found one undefined item "ssp_base:moniter_screen"; the layout of rooms is also more that of a labyrinth than that one of a spaceship, IMO. The enemies spawn very frequently, so destroying spawners is always risky.
I wish this could have had a proper ending, but anyhow it gets a recommendation.
v (More in the comments) v
These are the bugs I found:
1) Progress in the quest "Destroy mutant spider eggs" is not tracked when breaking them, thus soft-locking you.
2) You can trap yourself if you fall into a coal deposit silo which had its ladder blocked by a black wall border.
3) The mapgen can trap you in and impede any further progress.
4) Spiders spawn frequently into their egg-spawner space, suffocating.
5) If dungeons are enabled, they will interfere with the map generation.
Hey! Thanks for the nice review. In the game's current state, there is no ending, but I do plan on fixing/adding quests. Hmm, yeah I definently need to figure out a way to fix falling into holes and getting stuck.. if anybody does have an idea on how to fix this, let me know. With the dungeons issue, I didn't find it to problematic, I actually prefer playing with dungeons enabled, because it adds more structure in the game to exlpore, and I could't figure out a way to disable them automatically (and caves). Anyways, thanks for the nice review!
God bless, -StarNinjas