Yep, this game is definitely going to give you a good scare if you play it for a while! The atmosphere is top notch: you're able to hear the creepy movements of the enemies in the distance and the many ambience noises are played frequently, giving this game a spooky vibe. One of the spiders made me physically jump, because it flanked me when I was trying to spot it. D: There are many objects to interact with and some POIs to find. Even though there was no way to win, I still enjoyed trying my best to survive.
On the negative side, the quest goals aren't all available, so the game is unbeatable. I found one undefined item "ssp_base:moniter_screen"; the layout of rooms is also more that of a labyrinth than that one of a spaceship, IMO. The enemies spawn very frequently, so destroying spawners is always risky.
I wish this could have had a proper ending, but anyhow it gets a recommendation.
Hey! Thanks for the nice review.
In the game's current state, there is no ending, but I do plan on fixing/adding quests.
Hmm, yeah I definently need to figure out a way to fix falling into holes and getting stuck.. if anybody does have an idea on how to fix this, let me know.
With the dungeons issue, I didn't find it to problematic, I actually prefer playing with dungeons enabled, because it adds more structure in the game to exlpore, and I could't figure out a way to disable them automatically (and caves).
Anyways, thanks for the nice review!
Yep, this game is definitely going to give you a good scare if you play it for a while! The atmosphere is top notch: you're able to hear the creepy movements of the enemies in the distance and the many ambience noises are played frequently, giving this game a spooky vibe. One of the spiders made me physically jump, because it flanked me when I was trying to spot it. D: There are many objects to interact with and some POIs to find. Even though there was no way to win, I still enjoyed trying my best to survive.
On the negative side, the quest goals aren't all available, so the game is unbeatable. I found one undefined item "ssp_base:moniter_screen"; the layout of rooms is also more that of a labyrinth than that one of a spaceship, IMO. The enemies spawn very frequently, so destroying spawners is always risky.
I wish this could have had a proper ending, but anyhow it gets a recommendation.
v (More in the comments) v
These are the bugs I found:
Progress in the quest "Destroy mutant spider eggs" is not tracked when breaking them, thus soft-locking you.
You can trap yourself if you fall into a coal deposit silo which had its ladder blocked by a black wall border.
The mapgen can trap you in and impede any further progress.
Spiders spawn frequently into their egg-spawner space, suffocating.
If dungeons are enabled, they will interfere with the map generation.
Hey! Thanks for the nice review. In the game's current state, there is no ending, but I do plan on fixing/adding quests. Hmm, yeah I definently need to figure out a way to fix falling into holes and getting stuck.. if anybody does have an idea on how to fix this, let me know. With the dungeons issue, I didn't find it to problematic, I actually prefer playing with dungeons enabled, because it adds more structure in the game to exlpore, and I could't figure out a way to disable them automatically (and caves). Anyways, thanks for the nice review!
God bless, -StarNinjas