That music! Make it stop! It feels weird to commit heinous crimes while tormented by those beats. xD Ahem, the game features a decently detailed city. It's complete chaos outside the spawn area. You can hurt your fellow inhabitants in gruesome ways.
You keep your loot upon death. I think the "secret" here is the "Xtreem" logo found on a building...
Now, the oppressive atmosphere failed to make an impact, because of the cheesy tunes. The rooms in some apartment complexes are very unfinished; you can also enter anybody's house, no brute-forcing or keys required (I guess this is excused by the chaos everywhere). Exiting and re-entering a world gives you more bombs, but also displays the story again. Watch out, because this game sets the "time_speed" setting in minetest.conf to "0"! The "cops:pig_spawner" node has no texture. Civilians don't react at all when hurt by the player. The extinguisher seems useless. The destruct-o-meter goes over its limit.
It's an experience that doesn't really offer much, because of its lack of stability and general direction.
1) Crash when choosing "Back" in the initial formspec:
2022-11-26 09:05:14: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'ip_story' in callback on_playerReceiveFields(): ...test/current/bin/../games/protest/mods/ip_story/init.lua:23: attempt to concatenate a nil value
2022-11-26 09:05:14: ERROR[Main]: stack traceback:
2022-11-26 09:05:14: ERROR[Main]: ...test/current/bin/../games/protest/mods/ip_story/init.lua:23: in function 'getStoryFormspec'
2022-11-26 09:05:14: ERROR[Main]: ...test/current/bin/../games/protest/mods/ip_story/init.lua:84: in function <...test/current/bin/../games/protest/mods/ip_story/init.lua:68>
2022-11-26 09:05:14: ERROR[Main]: ...Giochi/Minetest/current/bin/../builtin/game/register.lua:446: in function <...Giochi/Minetest/current/bin/../builtin/game/register.lua:432>
2022-11-26 09:05:14: ACTION[Server]: singleplayer leaves game. List of players:
2022-11-26 09:05:15: ACTION[Main]: Server: Shutting down
2) Right-clicking "xdecor:cushion" nodes crashes the game:
2022-11-26 09:20:34: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'ip_main' in callback item_OnPlace(): .../../games/protest/mods/ip_xdecor/handlers/animations.lua:19: attempt to index field 'player_attached' (a nil value)
2022-11-26 09:20:34: ERROR[Main]: stack traceback:
2022-11-26 09:20:34: ERROR[Main]: .../../games/protest/mods/ip_xdecor/handlers/animations.lua:19: in function 'sit'
2022-11-26 09:20:34: ERROR[Main]: ...urrent/bin/../games/protest/mods/ip_xdecor/src/nodes.lua:299: in function 'on_rightclick'
2022-11-26 09:20:34: ERROR[Main]: ...ght/Giochi/Minetest/current/bin/../builtin/game/item.lua:313: in function <...ght/Giochi/Minetest/current/bin/../builtin/game/item.lua:306>
2022-11-26 09:20:34: ACTION[Server]: singleplayer leaves game. List of players:
2022-11-26 09:20:35: ACTION[Main]: Server: Shutting down
3) Right-clicking "xdecor:mailbox" nodes crashes the game:
2022-11-26 09:44:10: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'ip_main' in callback item_OnPlace(): ...rent/bin/../games/protest/mods/ip_xdecor/src/mailbox.lua:86: attempt to call field 'get_hotbar_bg' (a nil value)
2022-11-26 09:44:10: ERROR[Main]: stack traceback:
2022-11-26 09:44:10: ERROR[Main]: ...rent/bin/../games/protest/mods/ip_xdecor/src/mailbox.lua:86: in function 'formspec'
2022-11-26 09:44:10: ERROR[Main]: ...rent/bin/../games/protest/mods/ip_xdecor/src/mailbox.lua:116: in function 'on_rightclick'
2022-11-26 09:44:10: ERROR[Main]: ...ght/Giochi/Minetest/current/bin/../builtin/game/item.lua:313: in function <...ght/Giochi/Minetest/current/bin/../builtin/game/item.lua:306>
2022-11-26 09:44:10: ACTION[Server]: singleplayer leaves game. List of players:
2022-11-26 09:44:11: ACTION[Main]: Server: Shutting down
4) Right-clicking "elevator:elevator" nodes crashes the game, making certain buildings inaccessible:
2022-11-26 10:01:52: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '' in callback node_on_punch(): .../Minetest/current/bin/../builtin/common/misc_helpers.lua:619: Too many arguments provided to core.translate
2022-11-26 10:01:52: ERROR[Main]: stack traceback:
2022-11-26 10:01:52: ERROR[Main]: [C]: in function 'error'
2022-11-26 10:01:52: ERROR[Main]: .../Minetest/current/bin/../builtin/common/misc_helpers.lua:619: in function 'S'
2022-11-26 10:01:52: ERROR[Main]: ...ent/bin/../games/protest/mods/ip_elevator/add_target.lua:26: in function 'add_target'
2022-11-26 10:01:52: ERROR[Main]: ...in/../games/protest/mods/ip_elevator/update_formspec.lua:27: in function 'update_formspec'
2022-11-26 10:01:52: ERROR[Main]: ...rrent/bin/../games/protest/mods/ip_elevator/elevator.lua:132: in function <...rrent/bin/../games/protest/mods/ip_elevator/elevator.lua:131>
2022-11-26 10:01:52: ACTION[Server]: singleplayer leaves game. List of players:
2022-11-26 10:01:53: ACTION[Main]: Server: Shutting down
2022-11-28 12:39:24: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'fire' in callback LuaABM::trigger(): Unknown node: :explosives:propane_tank_burning
2022-11-28 12:39:24: ERROR[Main]: stack traceback:
2022-11-28 12:39:24: ERROR[Main]: [C]: in function '__index'
2022-11-28 12:39:24: ERROR[Main]: ...Giochi/Minetest/current/bin/../builtin/common/item_s.lua:229: in function <...Giochi/Minetest/current/bin/../builtin/common/item_s.lua:228>
2022-11-28 12:39:24: ERROR[Main]: [C]: in function 'swap_node'
2022-11-28 12:39:24: ERROR[Main]: ...current/bin/../games/protest/mods/ip_explosives/init.lua:607: in function 'on_burn'
2022-11-28 12:39:24: ERROR[Main]: ...Minetest/current/bin/../games/protest/mods/fire/init.lua:279: in function <...Minetest/current/bin/../games/protest/mods/fire/init.lua:271>
2022-11-28 12:39:24: ACTION[Server]: singleplayer leaves game. List of players:
2022-11-28 12:39:24: ACTION[Main]: Server: Shutting down
6) Warnings on startup about failed node and texture resolutions.
7) Certain panel walls in houses are rotated the wrong way.
8) Many undeclared global variables, which might lead to why this game is heavy on resource consumption.
9) Throwing bombs at light sources makes them light up more of the area.
10) There are random holes to the void in the streets.
That music! Make it stop! It feels weird to commit heinous crimes while tormented by those beats. xD Ahem, the game features a decently detailed city. It's complete chaos outside the spawn area. You can hurt your fellow inhabitants in gruesome ways. You keep your loot upon death. I think the "secret" here is the "Xtreem" logo found on a building...
Now, the oppressive atmosphere failed to make an impact, because of the cheesy tunes. The rooms in some apartment complexes are very unfinished; you can also enter anybody's house, no brute-forcing or keys required (I guess this is excused by the chaos everywhere). Exiting and re-entering a world gives you more bombs, but also displays the story again. Watch out, because this game sets the "time_speed" setting in minetest.conf to "0"! The "cops:pig_spawner" node has no texture. Civilians don't react at all when hurt by the player. The extinguisher seems useless. The destruct-o-meter goes over its limit.
It's an experience that doesn't really offer much, because of its lack of stability and general direction.
v (More in the comments) v
These are the MANY bugs I found:
1) Crash when choosing "Back" in the initial formspec:
2) Right-clicking "xdecor:cushion" nodes crashes the game:
3) Right-clicking "xdecor:mailbox" nodes crashes the game:
4) Right-clicking "elevator:elevator" nodes crashes the game, making certain buildings inaccessible:
5) Crash upon lighting on fire a propane tank:
6) Warnings on startup about failed node and texture resolutions.
7) Certain panel walls in houses are rotated the wrong way.
8) Many undeclared global variables, which might lead to why this game is heavy on resource consumption.
9) Throwing bombs at light sources makes them light up more of the area.
10) There are random holes to the void in the streets.