This left such a cool impression, it felt so complete and fun, wow! The intro sequence is cool, and its story is engaging right from the start. It was clearly well tested: I didn't find any obvious bugs. :) It features a secret level, and the game soundtrack is neat and varied. The abilities you learn along your journey all help you in different situations, at various points in the game: awesome!
Collecting electrons while power-sliding is a bit finnicky, I found, but this is really the only complaint I have for the Jam version.
Well done, the experience was really refreshing for a Minetest game. Totally recommended!
Yeah, the powerslide control has issues. "Reading input" is not very well done in Minetest, I wonder if I can find a more reliable method ...
I do plan an update with a FEW more additions, especially figuring out a better control scheme will have top priority.
Collecting electrons while power-sliding is a bit finnicky, I found, but this is really the only complaint I have for the Jam version.
This turned out to be two bugs in one: First, you sometimes failed to collect electrons if you went too fast (even the powerslide speed was enough sometimes). Second, powerslide itself failed to register. Both problems should be fixed now in 1.1.0.
This left such a cool impression, it felt so complete and fun, wow! The intro sequence is cool, and its story is engaging right from the start. It was clearly well tested: I didn't find any obvious bugs. :) It features a secret level, and the game soundtrack is neat and varied. The abilities you learn along your journey all help you in different situations, at various points in the game: awesome!
Collecting electrons while power-sliding is a bit finnicky, I found, but this is really the only complaint I have for the Jam version.
Well done, the experience was really refreshing for a Minetest game. Totally recommended!
Yeah, the powerslide control has issues. "Reading input" is not very well done in Minetest, I wonder if I can find a more reliable method ... I do plan an update with a FEW more additions, especially figuring out a better control scheme will have top priority.
This turned out to be two bugs in one: First, you sometimes failed to collect electrons if you went too fast (even the powerslide speed was enough sometimes). Second, powerslide itself failed to register. Both problems should be fixed now in 1.1.0.
I tested today and indeed they are! Thanks for the quick fixup Wuzzy.
there is a secret level? Oh Dog, I think I will play it once more...