I love the color variety. The textures are pleasing. I love how there are craftable variants of each stone, like cobble, brick and blocks.
The wishlist
I get a bunch of WARNING messages in my console when starting minetest with too_many_stones. It's little things that are not correct that are getting set automatically by the engine. It would be great to not see these warnings. Here's an example--
2022-12-15 11:14:29: WARNING[Main]: Texture "tms_calcite.png" of too_many_stones:calcite_wall has transparency, assuming use_texture_alpha = "clip".
The conclusion
I really like the stones and the textures! I have created several buildings using various stones from too_many_stones and I love the striking features I can make. Thanks for the mod!
This comment makes no sense now as the original has been edited. Below is the comment should you wish to see how I responded I the original review:
Thank you for the review.
The Strange:
Greenstone was the first added, followed by Bluestone. Then I sarted going for names of stones that were those colors. Ilvaite is a real black stone etc. I could rename them to match the theme. I'm sure some stones out there look like them.
I could add new biomes for the new stones, but otherwise I don't know how to make them very biome specific. The smushing was created by accident. I didn't like the blobs being as tiny as in Minecraft, so I made the blobs huge. Then, I had more than 2 stone variants, and it started to get crowded. I believe I have fixed the smushing in 0.1.6 but I might change the unsmushed area to be bigger than -60 to 300.
The Bad:
I don't know how to make held items transparent yet, but will look into it. I thought you'd notice that calcite and rose quartz slabs, stairs, and walls are all opaque when they should be 7-10% transparent like the blocks are. That is something I intend to fix.
Greenstone was based on a non-existent stone generated by stable diffusion, and desaturated to fit in with Minetest's art style. Green Granite uses a palette from a stable diffusion image of green Granite. Do I bring back saturated greenstone? Or repalette green granite?
The Wishlist:
This is actually trivially easy to add. But I'd have to do it with countless sub variants. That is literally the only reason it does not exist yet.
I tried to replace the ores in the new stones with new ores, but I must have a severe misunderstanding of how the ore generates, because it didn't work. I could just add the stones anyway and live with default ores still generating. Or just add the ores for creative builders amd give up on mapgen. It's a lot of extra code.
Please try v 0.1.7 or later when you get a chance, I think you'll find I've addresed most issues. Greenstone is now Jade and Bluestone is now Sodalite, but the technical names are the same to avoid breaking existing worlds. Ores now exist in all stone variants, but almost don't generate. Unfortunately, default stone ores still generate in the new stone blobs. I could not find a fix.
Ok, I'd love to fix Calcite and Rose Quartz walls, stairs, and slabs so they have transparency. I don't know how to add that as they are being registered by walls mod and stairs mod. While these are included in MTG, they function slightly differently. Do you know a mod that adds transparent stairs, slabs, and walls? I'd love to see how it is done.
The good
I love the color variety. The textures are pleasing. I love how there are craftable variants of each stone, like cobble, brick and blocks.
The wishlist
I get a bunch of WARNING messages in my console when starting minetest with too_many_stones. It's little things that are not correct that are getting set automatically by the engine. It would be great to not see these warnings. Here's an example--
The conclusion
I really like the stones and the textures! I have created several buildings using various stones from too_many_stones and I love the striking features I can make. Thanks for the mod!
This comment makes no sense now as the original has been edited. Below is the comment should you wish to see how I responded I the original review:
Thank you for the review.
The Strange: Greenstone was the first added, followed by Bluestone. Then I sarted going for names of stones that were those colors. Ilvaite is a real black stone etc. I could rename them to match the theme. I'm sure some stones out there look like them.
I could add new biomes for the new stones, but otherwise I don't know how to make them very biome specific. The smushing was created by accident. I didn't like the blobs being as tiny as in Minecraft, so I made the blobs huge. Then, I had more than 2 stone variants, and it started to get crowded. I believe I have fixed the smushing in 0.1.6 but I might change the unsmushed area to be bigger than -60 to 300.
The Bad: I don't know how to make held items transparent yet, but will look into it. I thought you'd notice that calcite and rose quartz slabs, stairs, and walls are all opaque when they should be 7-10% transparent like the blocks are. That is something I intend to fix.
Greenstone was based on a non-existent stone generated by stable diffusion, and desaturated to fit in with Minetest's art style. Green Granite uses a palette from a stable diffusion image of green Granite. Do I bring back saturated greenstone? Or repalette green granite?
The Wishlist: This is actually trivially easy to add. But I'd have to do it with countless sub variants. That is literally the only reason it does not exist yet.
Conclusion: Thank you for the review.
I tried to replace the ores in the new stones with new ores, but I must have a severe misunderstanding of how the ore generates, because it didn't work. I could just add the stones anyway and live with default ores still generating. Or just add the ores for creative builders amd give up on mapgen. It's a lot of extra code.
Please try v 0.1.7 or later when you get a chance, I think you'll find I've addresed most issues. Greenstone is now Jade and Bluestone is now Sodalite, but the technical names are the same to avoid breaking existing worlds. Ores now exist in all stone variants, but almost don't generate. Unfortunately, default stone ores still generate in the new stone blobs. I could not find a fix.
Ok, I'd love to fix Calcite and Rose Quartz walls, stairs, and slabs so they have transparency. I don't know how to add that as they are being registered by walls mod and stairs mod. While these are included in MTG, they function slightly differently. Do you know a mod that adds transparent stairs, slabs, and walls? I'd love to see how it is done.
Is the issue fixed? Too Many Stones is mostly unrecognizable from when you made the review. Or I hope so at least.
converted review into a thread