Late review. I made a parkour game for last year's game jam, but it was lacking of features and documentations (c55 stuck on the ground as he cannot find the /restart command!), and lack of creativities. This game, may or may not be inspired by my game, did a way better job than I.
The textures are all simple, which matches its theme of a sci-fi game. My parkour game also uses simple textures (because I am not good at art at that time), leading me to think whether this game was inspired by my game or not.
The plots are brilliant; The idea of letting the player (the One) travelling though the network interfaces are really innovative. Apart from the mainlines, there are also Easter eggs (e.g. the Powerslide Playground which was my only discovered Easter egg) which allows the player to pick up more electrons.
At the end of the story, in which I've entered the Core and is pending to be deleted, I was stuck. It was “designed” to stuck players inside, and it turns the parkour game into a puzzle game. This combination was something I've never thought of, and is definitely bringing more fun (and more “pain” as you will be exhausted) to the game.
By inspecting into the source codes, I know that there do have an ending (and is a happy ending), but I still can't reach it. I will not reach it today, but probably within this week.
Late review. I made a parkour game for last year's game jam, but it was lacking of features and documentations (c55 stuck on the ground as he cannot find the
/restart
command!), and lack of creativities. This game, may or may not be inspired by my game, did a way better job than I.The textures are all simple, which matches its theme of a sci-fi game. My parkour game also uses simple textures (because I am not good at art at that time), leading me to think whether this game was inspired by my game or not.
The plots are brilliant; The idea of letting the player (the One) travelling though the network interfaces are really innovative. Apart from the mainlines, there are also Easter eggs (e.g. the Powerslide Playground which was my only discovered Easter egg) which allows the player to pick up more electrons.
At the end of the story, in which I've entered the Core and is pending to be deleted, I was stuck. It was “designed” to stuck players inside, and it turns the parkour game into a puzzle game. This combination was something I've never thought of, and is definitely bringing more fun (and more “pain” as you will be exhausted) to the game.
By inspecting into the source codes, I know that there do have an ending (and is a happy ending), but I still can't reach it. I will not reach it today, but probably within this week.