Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
first off, thank you for the review. I have created an issue for tracking the bug you encountered. https://github.com/TerraQuest-Studios/ufo_ship/issues/2 - hopefully i will be able to investigate this in the next few days as time permits. may have a few questions at some point about replicating the issue.
I haven't tested it without the 3d_armor mod, but what you should do to replicate it: first, enter the UFO; second, use any item or switch to a different item in the hotbar. This will inevitably result in the player's model becoming MASSIVE. Resets to the ordinary default upon exiting the UFO.
ok, so i have tested this with 3darmor with the steps provided. i noticed that the sit animation was not set, however i did not notice any scaling issues as described. do you have any other mods enabled in this world?
it appears this issue happens when both skinsdb and 3darmor are bothe enabled, but doesnt happen when only one or the other is enabled. will invesitage this
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
first off, thank you for the review. I have created an issue for tracking the bug you encountered. https://github.com/TerraQuest-Studios/ufo_ship/issues/2 - hopefully i will be able to investigate this in the next few days as time permits. may have a few questions at some point about replicating the issue.
I haven't tested it without the 3d_armor mod, but what you should do to replicate it: first, enter the UFO; second, use any item or switch to a different item in the hotbar. This will inevitably result in the player's model becoming MASSIVE. Resets to the ordinary default upon exiting the UFO.
ok, so i have tested this with 3darmor with the steps provided. i noticed that the sit animation was not set, however i did not notice any scaling issues as described. do you have any other mods enabled in this world?
Appears that with the armor mod only the position of the player model is slightly off, but it has to be a different mod then.
Results: the problem is the mod by the name "skinsdb".
it appears this issue happens when both skinsdb and 3darmor are bothe enabled, but doesnt happen when only one or the other is enabled. will invesitage this
and it only happens when you change wielded item, and it has something wielded
EDIT: when wieldview mod from 3darmor is disabled, this doesnt happen