Development Test is perfect for anyone who has the intention of not playing. It is extremely useful in alot of circumstances, really flexible and, most importanly, minimal on resource usage and features; Perfect for things that need to be tested without inteference with other APIs. The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay. Otherwise 10/10 for performance and functionality.
No, not at all. Devtest is a tool, not a base for modding. You should not base games on devtest (like e.g. runs did with the Samz); games won't want the quickly thrown-together test content devtest provides.
The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay.
This would completely defeat the purpose of devtest which is to be a minimal testbed. If you want mods, add and enable them. Wrap them up in a modpack if you want to use your usual mod soup.
The only thing I would like to be changed is add a setting for 'default' mods
This goes against the design philosophy of DevTest and is not going to happen. DevTest is meant to change default behavior of Minetest as little as possible, in order to make testing the engine features as simple as possible. Including the default mod would do the exact opposite and cause massive problems.
Development Test is perfect for anyone who has the intention of not playing. It is extremely useful in alot of circumstances, really flexible and, most importanly, minimal on resource usage and features; Perfect for things that need to be tested without inteference with other APIs. The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay. Otherwise 10/10 for performance and functionality.
No, not at all. Devtest is a tool, not a base for modding. You should not base games on devtest (like e.g. runs did with the Samz); games won't want the quickly thrown-together test content devtest provides.
This would completely defeat the purpose of devtest which is to be a minimal testbed. If you want mods, add and enable them. Wrap them up in a modpack if you want to use your usual mod soup.
This goes against the design philosophy of DevTest and is not going to happen. DevTest is meant to change default behavior of Minetest as little as possible, in order to make testing the engine features as simple as possible. Including the
default
mod would do the exact opposite and cause massive problems.