This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap.
but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.
Each power network needs enough storage capacity. Otherwise you will see strange effects. See: Importance of storage systems
Unloaded Areas will not be udated. This can be the reason for don't reacting lights . But if you come closer, the lights should react.
TNT is always a bad idea. So never use TNT or other node manipulating tools. From the readme:
Techage blocks store information outside of the block. This is for performance reasons. If you move, place, or remove blocks with any tool, at best, only the information is lost. In the worst case, the server crashes.
OK. I'm going to add more storage and be careful with explosions. But the lamp update thing can't be a thing with loadet map blocks. The lamp didn't react even if I was four blocks away. But it was on a server with lag . Could that cause such update bugs?
But those problems are only there on very large systems that I have built in creative, where I can just find alternatives. A few storage cells have fixed it. For normal gameplay this mod just works without big problems
This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap. but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.
Thanks for your Review.
Some hints to your problems:
OK. I'm going to add more storage and be careful with explosions. But the lamp update thing can't be a thing with loadet map blocks. The lamp didn't react even if I was four blocks away. But it was on a server with lag . Could that cause such update bugs?
Server lag is unlikely, more of a cabling issue
But those problems are only there on very large systems that I have built in creative, where I can just find alternatives. A few storage cells have fixed it. For normal gameplay this mod just works without big problems