I really like that this mod provides a lot of new biomes, trees, and decorations. In addition, the cave decorations are very nice and remind me of the ones in Minecraft. There is also a nice selection of blocks and items to choose from, which is nice for decorating. The only flaw is that as of now it is all or nothing, meaning that you either have all of the content in the mod in your world or none of it. Having more granular control over which content I want to enable such as a modpack or settings would be nice, and would make it more compatable with other mods.
I'd agree there. The quality is nice. As far as making it more modular, it couldn't hurt I guess, but I don't particularly see anything that needs to be removed either. Whatever floats your boat.
thank you all for the reviews... i would be interested on understanding more what granularity you have in mind or what content could be optional (per settings). definitely something what could be possible to introduce in Everness if it makes sense and make it more comatible with other mods
Would it be possible to separate the caves (which are just decorations?) from the biomes?
Such that one could add more caves (cave layers) to an already existing world without changing the surface character of the world?
And could you put the "y_max" and "y_min" of the caves into a separate configuration file?
I really like that this mod provides a lot of new biomes, trees, and decorations. In addition, the cave decorations are very nice and remind me of the ones in Minecraft. There is also a nice selection of blocks and items to choose from, which is nice for decorating. The only flaw is that as of now it is all or nothing, meaning that you either have all of the content in the mod in your world or none of it. Having more granular control over which content I want to enable such as a modpack or settings would be nice, and would make it more compatable with other mods.
I'd agree there. The quality is nice. As far as making it more modular, it couldn't hurt I guess, but I don't particularly see anything that needs to be removed either. Whatever floats your boat.
thank you all for the reviews... i would be interested on understanding more what granularity you have in mind or what content could be optional (per settings). definitely something what could be possible to introduce in Everness if it makes sense and make it more comatible with other mods
Would it be possible to separate the caves (which are just decorations?) from the biomes? Such that one could add more caves (cave layers) to an already existing world without changing the surface character of the world?
And could you put the "y_max" and "y_min" of the caves into a separate configuration file?
that would be definitely possible, will have a look at it in more detail here https://bitbucket.org/minetest_gamers/everness/issues/2/add-under-biomes-config
I was thinking that there could be an option to select which biomes to enable or disable, sort of like what Ethereal has.
You talk, we listen. Added more granular settings for biomes in latest release.