A lot of the architecture put into the levels is nicely detailed, and each level felt like a replica of what they're supposed to recreate. The level generation in this game is astounding, with every corner turned bringing into view a new layout that you could easily get lost in. Even without survival mechanics or monsters, I still felt a bit uneasy when faced with dark corridors and steep drops. I can't wait to see what else may be in store down the line.
A lot of the architecture put into the levels is nicely detailed, and each level felt like a replica of what they're supposed to recreate. The level generation in this game is astounding, with every corner turned bringing into view a new layout that you could easily get lost in. Even without survival mechanics or monsters, I still felt a bit uneasy when faced with dark corridors and steep drops. I can't wait to see what else may be in store down the line.