The mod is just amazing. Minetest is not boring anymore, and I think this modpack was the only thing left that my game needed. The zombies are just super well made, their skins and even the items. The only thing that I could recommend is to make an option to adjust the chances for the zombies to spawn (separated from the mobs_redo options), because in my world they spawn just so much. I think it is like that because I have a high spawn chance set in mobs_redo cuz I think animals should spawn often. However, this also affects all the other mods dependent on mobs_redo, so it would be great to adjust the spawn chance for zombies separately. Congrats DuckGo, keep making amazing mods!
Once again thank you so much for your support, and I'm glad you like it.. I'm reviewing some things, maybe change the dependency of the weapons mod, changing some details, and maybe add more structures.. about the separate spawn, to be honest , I never tried to do that 😅
oh, that's ok. I said the thing about the spawn because I think they spawn too too much, so if you could add a separately option for that it would be awesome. However, you could also check the Creatura API from ElCeejo, I think that with that API you can add separate options for that. Also, that API has a better pathfinding than Mobs_redo to be honest, much better. Regarding the dependency of the weapons mod, I think it is ok because the zombies are really strong and how I said, they spawn too much. But you could also make that dependency optional. Another suggestion would be an option for spawning of zombies in daylight (making the players able to choose whether to activate or deactivate that). I'm sorry if it's much information hahahha, but I'm just trying to support the mod and help to improve it with the time. By the way, don't you have a discord in which things like these about your mods could be talked more openly?
Alright, I think the suggestions are cool, I really wanted to know how to add these things, it would be so much more fun..
I use redo mobs because they are simple, easy to do since I'm not a programmer and I know the basics of Lua programming.. I know "Creatura" is amazing, I love those mob head movements, but no know how to use..
weapons are dependencies because they are part of the loots, and the amount of zombies is really many, especially at night !!
I have discord but never used it for modpacks, I should have one because of the youtube channel but I don't XD
Well, if you create a discord channel for your mods let us know on a Youtube video. I'm on the discord channel of ElCeejo, and I remember that we were kidding about creating a perfect game using Minetest Engine, which is something that I would like to do when I learn Lua, and create the game together with ElCeejo and other people. ElCeejo said that when I learn I should learn how to use his API, he said it was easy. I don't know, but maybe you can find out if you ask him, he is a nice and hilarious guy. Maybe he teach you to use his API. However, all this is if you want, I'm not pushing you, but letting you know that he might even help you if you happen to want to learn how to use his API.
Yeah, he's cool... :)
About the API, it's still very new, there may be bugs, and that's a problem that maybe I don't know how to solve.... Hope to play your U.U game
The mod is just amazing. Minetest is not boring anymore, and I think this modpack was the only thing left that my game needed. The zombies are just super well made, their skins and even the items. The only thing that I could recommend is to make an option to adjust the chances for the zombies to spawn (separated from the mobs_redo options), because in my world they spawn just so much. I think it is like that because I have a high spawn chance set in mobs_redo cuz I think animals should spawn often. However, this also affects all the other mods dependent on mobs_redo, so it would be great to adjust the spawn chance for zombies separately. Congrats DuckGo, keep making amazing mods!
Once again thank you so much for your support, and I'm glad you like it.. I'm reviewing some things, maybe change the dependency of the weapons mod, changing some details, and maybe add more structures.. about the separate spawn, to be honest , I never tried to do that 😅
oh, that's ok. I said the thing about the spawn because I think they spawn too too much, so if you could add a separately option for that it would be awesome. However, you could also check the Creatura API from ElCeejo, I think that with that API you can add separate options for that. Also, that API has a better pathfinding than Mobs_redo to be honest, much better. Regarding the dependency of the weapons mod, I think it is ok because the zombies are really strong and how I said, they spawn too much. But you could also make that dependency optional. Another suggestion would be an option for spawning of zombies in daylight (making the players able to choose whether to activate or deactivate that). I'm sorry if it's much information hahahha, but I'm just trying to support the mod and help to improve it with the time. By the way, don't you have a discord in which things like these about your mods could be talked more openly?
Alright, I think the suggestions are cool, I really wanted to know how to add these things, it would be so much more fun.. I use redo mobs because they are simple, easy to do since I'm not a programmer and I know the basics of Lua programming.. I know "Creatura" is amazing, I love those mob head movements, but no know how to use.. weapons are dependencies because they are part of the loots, and the amount of zombies is really many, especially at night !! I have discord but never used it for modpacks, I should have one because of the youtube channel but I don't XD
Well, if you create a discord channel for your mods let us know on a Youtube video. I'm on the discord channel of ElCeejo, and I remember that we were kidding about creating a perfect game using Minetest Engine, which is something that I would like to do when I learn Lua, and create the game together with ElCeejo and other people. ElCeejo said that when I learn I should learn how to use his API, he said it was easy. I don't know, but maybe you can find out if you ask him, he is a nice and hilarious guy. Maybe he teach you to use his API. However, all this is if you want, I'm not pushing you, but letting you know that he might even help you if you happen to want to learn how to use his API.
Yeah, he's cool... :) About the API, it's still very new, there may be bugs, and that's a problem that maybe I don't know how to solve.... Hope to play your U.U game