I love the way biomes' generations are very balanced. The music during game is also super relaxing and engaging. It also contains the biomes from Ethereal, but deactivates the damage that torches cause when you activate the Ethereal mod in a regular MTG world, which is awesome, I always hated that aspect from Ethereal. I also liked that you chose Animalia instead of mobs_redo, but do you plan to add any monsters? There's a new biomes mod that, to be honest, I've liked more than any other that I've tried before, and I think that you should add those biomes to this game also. The mod is called Everness. Please take a look at it and consider adding it to the game. Let me know if you plan to add hostile mobs.
Hey, thanks for the 👍! I'm so glad you're enjoying it!
To answer your questions, I would like to add monsters and I might like to add some of the Everness biomes. I've been holding out for ElCeejo's Monstrum mod for monsters, but as far as I know, it's still very much in development and there are no public releases available for it yet. The Everness biomes are very cool and I might like to adapt them to Asuna, but some of them might be a little too otherworldly to fit in thematically; I'm still evaluating them.
Ok, it makes sense! I'm also following ElCeejo's Monstrum development, hope it is released at least this year. However, good luck with Asuna's development
It's hard to say no to a popular request for a popular mod! I like Everness too and I feel like it can probably fit with Asuna, so I just opened a GitHub issue for Everness integration. It will be another release or two before I tackle this one, but I'll give it some attention when I can.
I'm happy to announce that the latest version of Asuna released yesterday includes Everness! It has really worked wonders for caves, and the surface biomes are a real treat to discover too. You'll also find some extras such as jungle temples, Japanese shrines, mese trees, and more that Everness provides. Lots of new nodes and some new ores too.
I know it's been a long time coming and I'm grateful for your patience. I hope my efforts to make Everness a true part of the Asuna experience has been worth the wait. Cheers!
I already tried it a little bit, and it looks amazing. The implementation of biomes is just spectacular. In regular MTG you activate biomes mods and they generate irregularly, too much, or they simply almost override vanilla Minetest biomes. In Asuna it doesn't happen that way. Biomes generate in a regular way. They are well combined and there's not too much of one over the other, and even the trees generate in a regular, uniform way. The mobs are implemented in every zone, they just spawn as they should.
The only advices or things I could notice are not even errors at the moment, they are just suggestions. First, I noticed that some tree leaves aren't cubic, they are in an X form if you look at them from above or below. Some of the leaves that generate like that are: Aspen tree leaves, Bamboo leaves, Sakura leaves, and Apple tree leaves. I think it's an issue with Ethereal biomes, which has activated the leaves like that as default. What i would recommend is to set them to be cubic (Ethereal has the option), and you could even add the option in Asuna's settings, but leaving cubic leaves as default.
The other think that would be cool in the future is physics settings specifically in Asuna. I say this primarily because i isually have high movement speed in MTG as default (like 6 if i remember well), and i don't use hunger or sprint's mods.
However, the implementation of Hunger and sprint in Asuna is good, so I would like it to have it's own Physics options, so it can be separated from MTG options. Another thing would be adding HUD bards mod to Asuna, at least to have the black behind the hearts or bread, so you can now what is your max health, and thst way the players will have the possibility of even using the bars which are cool.
I think that's it. Good work. If you have a Discord server in which we can make suggestions, give ideas and talk more freely about this amazing game, please let me know. Eventually i believe you would need a server, because i really think this game will favorite for many people soon.
I've been considering a Discord server for some time. I've been apprehensive about it because I don't know how well I can manage a community, but I feel like it's becoming more necessary as time goes on. I might just bite the bullet this week, and if I do, I'll share the link here. Fair warning that it might be a little rough around the edges at first.
As for the weirdly rendered leaves you describe, I see the setting that you're referring to which is set to render Ethereal leaves as plantlike by default. I definitely prefer the cubic leaves and I'll open a PR to get that updated to always render cubic leaves. I have some old Ethereal settings in my client that are overriding them to be cubic, so I never saw the issue myself. Thanks so much for bringing that to my attention.
I'll take other suggestions under consideration for the future. I'm really glad you're enjoying Asuna so far. I definitely plan to continue updating it.
Yeah, I don't like Ethereal's defaults either. Ethereal is like the blue cheese of mods, really good in the right use case, but the perfect way to ruin everything otherwise.
I love the way biomes' generations are very balanced. The music during game is also super relaxing and engaging. It also contains the biomes from Ethereal, but deactivates the damage that torches cause when you activate the Ethereal mod in a regular MTG world, which is awesome, I always hated that aspect from Ethereal. I also liked that you chose Animalia instead of mobs_redo, but do you plan to add any monsters? There's a new biomes mod that, to be honest, I've liked more than any other that I've tried before, and I think that you should add those biomes to this game also. The mod is called Everness. Please take a look at it and consider adding it to the game. Let me know if you plan to add hostile mobs.
Hey, thanks for the 👍! I'm so glad you're enjoying it!
To answer your questions, I would like to add monsters and I might like to add some of the Everness biomes. I've been holding out for ElCeejo's Monstrum mod for monsters, but as far as I know, it's still very much in development and there are no public releases available for it yet. The Everness biomes are very cool and I might like to adapt them to Asuna, but some of them might be a little too otherworldly to fit in thematically; I'm still evaluating them.
Ok, it makes sense! I'm also following ElCeejo's Monstrum development, hope it is released at least this year. However, good luck with Asuna's development
I also vote for everness.
It's hard to say no to a popular request for a popular mod! I like Everness too and I feel like it can probably fit with Asuna, so I just opened a GitHub issue for Everness integration. It will be another release or two before I tackle this one, but I'll give it some attention when I can.
Glad to hear! I hope you don't have too many bugs to work on.
I'm happy to announce that the latest version of Asuna released yesterday includes Everness! It has really worked wonders for caves, and the surface biomes are a real treat to discover too. You'll also find some extras such as jungle temples, Japanese shrines, mese trees, and more that Everness provides. Lots of new nodes and some new ores too.
I know it's been a long time coming and I'm grateful for your patience. I hope my efforts to make Everness a true part of the Asuna experience has been worth the wait. Cheers!
I'll check the new update as soon as I can. Thank you for your hard work, I'm sure the new update is incredible!
I already tried it a little bit, and it looks amazing. The implementation of biomes is just spectacular. In regular MTG you activate biomes mods and they generate irregularly, too much, or they simply almost override vanilla Minetest biomes. In Asuna it doesn't happen that way. Biomes generate in a regular way. They are well combined and there's not too much of one over the other, and even the trees generate in a regular, uniform way. The mobs are implemented in every zone, they just spawn as they should. The only advices or things I could notice are not even errors at the moment, they are just suggestions. First, I noticed that some tree leaves aren't cubic, they are in an X form if you look at them from above or below. Some of the leaves that generate like that are: Aspen tree leaves, Bamboo leaves, Sakura leaves, and Apple tree leaves. I think it's an issue with Ethereal biomes, which has activated the leaves like that as default. What i would recommend is to set them to be cubic (Ethereal has the option), and you could even add the option in Asuna's settings, but leaving cubic leaves as default. The other think that would be cool in the future is physics settings specifically in Asuna. I say this primarily because i isually have high movement speed in MTG as default (like 6 if i remember well), and i don't use hunger or sprint's mods.
However, the implementation of Hunger and sprint in Asuna is good, so I would like it to have it's own Physics options, so it can be separated from MTG options. Another thing would be adding HUD bards mod to Asuna, at least to have the black behind the hearts or bread, so you can now what is your max health, and thst way the players will have the possibility of even using the bars which are cool. I think that's it. Good work. If you have a Discord server in which we can make suggestions, give ideas and talk more freely about this amazing game, please let me know. Eventually i believe you would need a server, because i really think this game will favorite for many people soon.
I've been considering a Discord server for some time. I've been apprehensive about it because I don't know how well I can manage a community, but I feel like it's becoming more necessary as time goes on. I might just bite the bullet this week, and if I do, I'll share the link here. Fair warning that it might be a little rough around the edges at first.
As for the weirdly rendered leaves you describe, I see the setting that you're referring to which is set to render Ethereal leaves as
plantlike
by default. I definitely prefer the cubic leaves and I'll open a PR to get that updated to always render cubic leaves. I have some old Ethereal settings in my client that are overriding them to be cubic, so I never saw the issue myself. Thanks so much for bringing that to my attention.I'll take other suggestions under consideration for the future. I'm really glad you're enjoying Asuna so far. I definitely plan to continue updating it.
Yeah, I don't like Ethereal's defaults either. Ethereal is like the blue cheese of mods, really good in the right use case, but the perfect way to ruin everything otherwise.
The Discord server has been created! https://discord.gg/DqtD9kuk2R