if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.
if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.
We have 3x ways to accomplish what you are asking, 1 is the 'mob_chance_multiplier' in the mob api:
https://notabug.org/TenPlus1/mobs_redo/src/master/api.txt#L742
The second is the mob chance override feature setting:
https://notabug.org/TenPlus1/mobs_redo/src/master/api.txt#L768
and third is renaming 'spawn_example.lua' within the mobs_monster folder to spawn.lua and editing the settings directly:
https://notabug.org/TenPlus1/mobs_monster/src/master/spawn_example.lua