This is probably the best mod of it's kind! Unfortunately, items such as torches, don't emit light when there are more than 4 mods enabled (not counting the default Minetest mods and Wielded light). I would appreciate if this was fixed.
Edit: Builtin Item can be used with this mod. You just need to add Builtin item as a optional dependency.
Pretty sure it was the Builtin Item mod, because both mods replace the default builtin item.
Wielded Light is basically able to work together with other builtin item enhancements. @QBSteve, Please try to add builtin_item into the optional_depends = line in wielded_light/mod.conf file. It shoul look like
name = wielded_light
optional_depends = default, hades_core, builtin_item
Then buildtin_item is loaded at the first and the wielded_light is able to enhance it in proper way.
Thank you, @bell07, for your help. After adding builtin_item as an optional dependency, it works. Also, I found a bug where if a droped item lands in a liquid or something else like grass, a plant, a flower, etc, then the item stops emiting light until it gets out.
I found a bug where if a droped item lands in a liquid or something else like grass, a plant, a flower, etc, then the item stops emiting light until it gets out.
It is a known issue, but there is no way to fully solve it. Shining works only inside air or water-source nodes. Any other node type, like plant or flowing water is not enhanced to emmit light.
This is probably the best mod of it's kind! Unfortunately, items such as torches, don't emit light when there are more than 4 mods enabled (not counting the default Minetest mods and Wielded light). I would appreciate if this was fixed. Edit: Builtin Item can be used with this mod. You just need to add Builtin item as a optional dependency.
They probably take longer due to lag
I dropped a torch and let it be for over a minute, and nothing happens. At least it emits light when I hold it.
Which 4 mods are enabled? I think one of them causes your issue.
The mod is in Whynot Game, that contains >50 additional mods above Minetest Game, without issues.
After some testing, I disabled Animalia, Creatura, and Builtin item. After I did this, Wielded Light works again. Thank you for the quick response.
Pretty sure it was the Builtin Item mod, because both mods replace the default builtin item.
Wielded Light is basically able to work together with other builtin item enhancements. @QBSteve, Please try to add
builtin_item
into theoptional_depends =
line inwielded_light/mod.conf
file. It shoul look likeThen buildtin_item is loaded at the first and the wielded_light is able to enhance it in proper way.
Thank you, @bell07, for your help. After adding builtin_item as an optional dependency, it works. Also, I found a bug where if a droped item lands in a liquid or something else like grass, a plant, a flower, etc, then the item stops emiting light until it gets out.
It is a known issue, but there is no way to fully solve it. Shining works only inside air or water-source nodes. Any other node type, like plant or flowing water is not enhanced to emmit light.
Does wielded_light support Mineclone2? I noticed that dropped torches don't light up, and builtin_item doesnt seem to be supported for Mineclone2