Someone wanted to try this with MineClone2 and the game wouldn't start. After I added the item string aliases below (in nodes.lua), the game started.
-- Compatibility with MineClone2 item strings --
if minetest.get_modpath("mcl_core") then
minetest.register_alias("default:steel_ingot", "mcl_core:iron_ingot")
minetest.register_alias("default:steelblock", "mcl_core:ironblock")
minetest.register_alias("default:goldblock", "mcl_core:goldblock")
minetest.register_alias("default:furnace", "mcl_furnaces:furnace")
minetest.register_alias("default:ice", "mcl_core:ice")
end
I don't know if this is enough for all the functionality of this mod, but if it is, you might consider adding it, to make it easier for others to have fun with it. :)
After some testing I bumped into a few issues. Mapgen v7, all flags enabled - including Floatlands.
I noticed some issues have been reported on GitHub, last year. It's probably best if I report this here, just in case it's more visible for you.
2023-04-14 00:56:39: ACTION[Server]: [Creatura] Spawned a draconis:fire_dragon at (1207,1567,-233)
2023-04-14 00:56:39: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...inetest/games/mineclone2/mods/HUD/mcl_inventory/init.lua:186: bad argument #1 to 'get_player_by_name' (string expected, got userdata)
2023-04-14 00:56:39: ERROR[Main]: stack traceback:
2023-04-14 00:56:39: ERROR[Main]: [C]: in function 'get_player_by_name'
2023-04-14 00:56:39: ERROR[Main]: ...inetest/games/mineclone2/mods/HUD/mcl_inventory/init.lua:186: in function 'is_creative_enabled'
2023-04-14 00:56:39: ERROR[Main]: /home/nicu/.minetest/mods/draconis/api/behaviors.lua:144: in function 'find_target'
2023-04-14 00:56:39: ERROR[Main]: /home/nicu/.minetest/mods/draconis/api/behaviors.lua:1194: in function 'get_score'
2023-04-14 00:56:39: ERROR[Main]: /home/nicu/.minetest/mods/creatura/mob_meta.lua:1150: in function '_execute_utilities'
2023-04-14 00:56:39: ERROR[Main]: /home/nicu/.minetest/mods/creatura/mob_meta.lua:937: in function 'on_step_old'
2023-04-14 00:56:39: ERROR[Main]: ...mes/mineclone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:24: in function <...mes/mineclone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:23>
2023-04-14 00:56:39: ACTION[Server]: [doc] Wrote player data into /home/nicu/.minetest/worlds/_Draconis-test/doc.mt.
2023-04-14 00:56:39: ACTION[Server]: singleplayer leaves game. List of players:
2023-04-14 00:56:39: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2023-04-14 00:56:39: ACTION[Main]: Server: Shutting down
Someone wanted to try this with MineClone2 and the game wouldn't start. After I added the item string aliases below (in
nodes.lua
), the game started.I don't know if this is enough for all the functionality of this mod, but if it is, you might consider adding it, to make it easier for others to have fun with it. :)
After some testing I bumped into a few issues. Mapgen v7, all flags enabled - including Floatlands.
I noticed some issues have been reported on GitHub, last year. It's probably best if I report this here, just in case it's more visible for you.