It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
Torche sin mesecraft are meant to be an early cheap lighting source until players can tech into better more permanent lighting solutions. Sorry you had a bad experience with them. They are meant to make caving a bit more tense and challenging as well as dealing with the smoke that comes from flammable lighting and fire and smoke sources, an element of survival game. You're not the first to complain about this and I'll find a way to balance out the lighting a bit more. Ideally, mese or nether items can be used for lighting for players and builds. Lamps powered by energy instead of fire.
Yes, the lagginess is something that I'm aiming on improving and the ABMs are definitely out of control. I think that is a valid criticism but in order to enable more features and a more dynamic world, I've been relying on changes that are a bit more CPU intensive like the water and lava you described. I'll try to tweak it in the future to be more performant or adjust the tick rate these are processed.
Thank you for the positive mob feedback, I worked really hard on the mobs and trying to had a variety and unique abilities to them.
The alpha stage and changes being made a bit hard because I've been trying to create new namespaces for custom edited mods. ContentDB requires unique namespacing for these. But I also tend not to account for mod aliasing a lot. It's hard to continue development at such an early stage without breaking some things. Thus, the alpha label.
I'm really the only developer on the team. The rest of the people at MeseCraft.com are community players and some contributors. There isn't really a dev team aside from me (my nonAdmin account is Komodo).
Thank you for your feedback and criticisms, lazerbeak12345. I'll try to keep them in mind as development moves forward. It's been challenging to have time for adjusting all these modifications lately as I'm really the sole and main contributor.
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
Torche sin mesecraft are meant to be an early cheap lighting source until players can tech into better more permanent lighting solutions. Sorry you had a bad experience with them. They are meant to make caving a bit more tense and challenging as well as dealing with the smoke that comes from flammable lighting and fire and smoke sources, an element of survival game. You're not the first to complain about this and I'll find a way to balance out the lighting a bit more. Ideally, mese or nether items can be used for lighting for players and builds. Lamps powered by energy instead of fire.
Yes, the lagginess is something that I'm aiming on improving and the ABMs are definitely out of control. I think that is a valid criticism but in order to enable more features and a more dynamic world, I've been relying on changes that are a bit more CPU intensive like the water and lava you described. I'll try to tweak it in the future to be more performant or adjust the tick rate these are processed.
Thank you for the positive mob feedback, I worked really hard on the mobs and trying to had a variety and unique abilities to them.
The alpha stage and changes being made a bit hard because I've been trying to create new namespaces for custom edited mods. ContentDB requires unique namespacing for these. But I also tend not to account for mod aliasing a lot. It's hard to continue development at such an early stage without breaking some things. Thus, the alpha label.
I'm really the only developer on the team. The rest of the people at MeseCraft.com are community players and some contributors. There isn't really a dev team aside from me (my nonAdmin account is Komodo).
Thank you for your feedback and criticisms, lazerbeak12345. I'll try to keep them in mind as development moves forward. It's been challenging to have time for adjusting all these modifications lately as I'm really the sole and main contributor.
I've removed side note 1, replaced it with side note 2.