UPDATE 2023-04-21: The developer updated the GitHub repo, and now the dependency issue mentioned below is no longer an issue. I've changed my review to a thumbs up (recommended). This mod is off to a great start, though I would recommend an increase in price for some of the items, especially the diamond tools. To me, they seem a little too cheap at 4 gold ingots. I don't know, maybe it's just me playing from a long-term perspective where I have a surplus of gold ingots. Haha. This mod is great for those times when you need something as simple as jungle grass, but can't for the life of you find a single jungle biome.
Unified Invintory is listed as an optional dependency, but when the mod is installed, Unified Inventory is a required dependency. It would be nice if it were an optional dependency, as I don't use Unified Inventory. This mod looks really cool, and I'd like to try it.
For your problem, In the file, mod.conf, it is well written depends = default
optional_depends = unified_inventory,
in the init.lua there is indeed written
if unified_inventory then
unified_inventory.register_button("shop", {
type="picture",
image = "default_gold_ingot.png",
tooltip = "Shop",
action = function(player)
openMainInterface(player)
end,
})
end.
Try to uninstall the mod completely and redownload it :p
I had made some mistake some time ago with the expenses but I had settled it :I. Let me know if the problem continues...
Or when you installed the mod and launched your game, you didn't use the /shop command :p
Well, I downloaded the Shop mod from the GitHub repo (https://github.com/AtlanteFr/Shop-Command) at the Website link on this ContentDB page. Is that repo not updated? There, the mod.conf file has on line 5,
depends = default, unified_inventory
So, that's why I got the error. I'll download the mod directly from the ContentDB page and see what happens. Thanks for the response!
UPDATE 2023-04-21: The developer updated the GitHub repo, and now the dependency issue mentioned below is no longer an issue. I've changed my review to a thumbs up (recommended). This mod is off to a great start, though I would recommend an increase in price for some of the items, especially the diamond tools. To me, they seem a little too cheap at 4 gold ingots. I don't know, maybe it's just me playing from a long-term perspective where I have a surplus of gold ingots. Haha. This mod is great for those times when you need something as simple as jungle grass, but can't for the life of you find a single jungle biome.
Unified Invintory is listed as an optional dependency, but when the mod is installed, Unified Inventory is a required dependency. It would be nice if it were an optional dependency, as I don't use Unified Inventory. This mod looks really cool, and I'd like to try it.Hello, thank you for your message.
For your problem, In the file, mod.conf, it is well written
depends = default optional_depends = unified_inventory,
in the init.lua there is indeed written
if unified_inventory then unified_inventory.register_button("shop", { type="picture", image = "default_gold_ingot.png", tooltip = "Shop", action = function(player) openMainInterface(player) end, }) end.
Try to uninstall the mod completely and redownload it :p I had made some mistake some time ago with the expenses but I had settled it :I. Let me know if the problem continues...
Or when you installed the mod and launched your game, you didn't use the /shop command :p
Well, I downloaded the Shop mod from the GitHub repo (https://github.com/AtlanteFr/Shop-Command) at the Website link on this ContentDB page. Is that repo not updated? There, the
mod.conf
file has on line 5,depends = default, unified_inventory
So, that's why I got the error. I'll download the mod directly from the ContentDB page and see what happens. Thanks for the response!
Ho yes I completely forgot to update it xD
Good game to you Otherwise, the Github has just been updated
Thanks for updating the GitHub repo! That fixed my issue. I have updated my initial review.
I'm currently working on the prices :P