My suggestions:
👉️ restore Minetest default loading animation
👉️ set iron sources of blocks in brown as iron lumps
👉️ add pistol textures
👉️ allow the use of the default crosshair, a custom one or reduce your own dot (covers distant players too much)
Thanks, its good that you liked it. Even i was wondering if i sshsssould restore the default minetest loading animation, but now that you say i should , il do it in the next update.The crossahir usssed to be a dot, and i will restore it to that. I dont understand what you mean by " set iron sources of blocks in brown as iron lumps", could you please rephrase it? I am currently working on the pistol textures. Hopefully the update should be done by the end of the week, or earlier .
Thanks for understanding about the loading bar, those black borders are quite off-topic and don't fit much the game art. I'd like a minimal crosshair that doesn't cover distant players otherwise aiming them clearly is a hell. Crosshair should be more visible rather than big or original. White, purple or any other color that gives it much contrast beyond colors that usually it aims at would be fine. It's personal tastes though, you can set any crosshair you want, even extremely fancy ones 🤪🤣, but the main rule about it should always be to not cover targets, mostly distant ones 🕴 🔫🧐. About iron sources, I mean that iron blocks have gray iron textures to show the players that it will give iron lumps when dug but then iron lumps are brown 😐. I'm looking forward to seeing the new pistol, the default CTF one is quite generic, I don't even know that model, and as I like weapons I know different pistol models.
Thanks for your feedback, i will be working on it soon ( today ). How would you like your crosshair to be just a dot. That expands into a small circle when you are pointing at a object within your reach distance?
If it's a thin circle it's fine, but probably a dot is better because the circle will anyway cover the targets a bit. Even red lines of sniper rifle crosshair sometimes cover the targets, lines are a bit transparent but during night it's hard to see targets behind them.
I like the new crosshair, great job 👍️. But I was wondering if you tested different sizes to cover even less, because the white dot is enough big to cover much distant players that are anyway close enough to be hit with rifle or pistol, probably about 50 meters far, so about 100 blocks (but mostly when aiming to players' peeking body parts, so arms 💪️, legs 🍗️ or head 👨️), I was thinking about sizes between 2 and 5 pixels or few over, really minimal 🐜️🔍️🧐️. Probably I'm suggesting a size that's approximately the size of full stops 😳️🤣️. But surely the actual crosshair doesn't cover as much as the previous one because now it hasn't the additional lines around the dot that previously could potentially hide more than 1 distant player. As sometimes I also use Miner16px your Scout's main rifle is the same of Miner16px sniper rifle (Arctic Warfare L96A1) so at the beginning it was weird and confusing 😁️. If you want, you can change it with an M4, M16, M32, AK-47, Colt M4 Carbine, AKa-75 or similar models but remembering to mount a zoom scope above their body as Scout's weapon has zoom ability while common rifles don't have it so they don't need the zoom scope. Probably there's even no need to create the whole new weapon, the mod Ranged Weapons has interesting alternatives, for example G36 that I used on Project I.G.I. 2 Covert Strike and has a built-in zoom scope so you won't even need to add it yourself, you grab the weapon to place it in your pack and it's immediately ready to use 📂️🔫️👋️😎️.
Great textures, I like them.
My suggestions:
👉️ restore Minetest default loading animation
👉️ set iron sources of blocks in brown as iron lumps
👉️ add pistol textures
👉️ allow the use of the default crosshair, a custom one or reduce your own dot (covers distant players too much)
Hello,
Thanks, its good that you liked it. Even i was wondering if i sshsssould restore the default minetest loading animation, but now that you say i should , il do it in the next update.The crossahir usssed to be a dot, and i will restore it to that. I dont understand what you mean by " set iron sources of blocks in brown as iron lumps", could you please rephrase it? I am currently working on the pistol textures. Hopefully the update should be done by the end of the week, or earlier .
thanks!
riptide
Thanks for understanding about the loading bar, those black borders are quite off-topic and don't fit much the game art. I'd like a minimal crosshair that doesn't cover distant players otherwise aiming them clearly is a hell. Crosshair should be more visible rather than big or original. White, purple or any other color that gives it much contrast beyond colors that usually it aims at would be fine. It's personal tastes though, you can set any crosshair you want, even extremely fancy ones 🤪🤣, but the main rule about it should always be to not cover targets, mostly distant ones 🕴 🔫🧐. About iron sources, I mean that iron blocks have gray iron textures to show the players that it will give iron lumps when dug but then iron lumps are brown 😐. I'm looking forward to seeing the new pistol, the default CTF one is quite generic, I don't even know that model, and as I like weapons I know different pistol models.
Hello,
Thanks for your feedback, i will be working on it soon ( today ). How would you like your crosshair to be just a dot. That expands into a small circle when you are pointing at a object within your reach distance?
thanks
riptide
If it's a thin circle it's fine, but probably a dot is better because the circle will anyway cover the targets a bit. Even red lines of sniper rifle crosshair sometimes cover the targets, lines are a bit transparent but during night it's hard to see targets behind them.
All done , exept for the pistol.
New 👉️ make red cobblestone more visible
I like the new crosshair, great job 👍️. But I was wondering if you tested different sizes to cover even less, because the white dot is enough big to cover much distant players that are anyway close enough to be hit with rifle or pistol, probably about 50 meters far, so about 100 blocks (but mostly when aiming to players' peeking body parts, so arms 💪️, legs 🍗️ or head 👨️), I was thinking about sizes between 2 and 5 pixels or few over, really minimal 🐜️🔍️🧐️. Probably I'm suggesting a size that's approximately the size of full stops 😳️🤣️. But surely the actual crosshair doesn't cover as much as the previous one because now it hasn't the additional lines around the dot that previously could potentially hide more than 1 distant player. As sometimes I also use Miner16px your Scout's main rifle is the same of Miner16px sniper rifle (Arctic Warfare L96A1) so at the beginning it was weird and confusing 😁️. If you want, you can change it with an M4, M16, M32, AK-47, Colt M4 Carbine, AKa-75 or similar models but remembering to mount a zoom scope above their body as Scout's weapon has zoom ability while common rifles don't have it so they don't need the zoom scope. Probably there's even no need to create the whole new weapon, the mod Ranged Weapons has interesting alternatives, for example G36 that I used on Project I.G.I. 2 Covert Strike and has a built-in zoom scope so you won't even need to add it yourself, you grab the weapon to place it in your pack and it's immediately ready to use 📂️🔫️👋️😎️.