I love everything you suggest!
I hope you continue to develop it and I'm sure many will implement it as a base in their games.
I would like to take the opportunity to ask a question about how the mods that add stones work (also layers or biomes ones).
Are they applicable to worlds that I have already been using?
That is, in minetest the blocks are not already generated when creating the world?
Or are they generated every time I open the game?
Mods like these modify existing blocks?
What happens if I remove the mod later?
Sorry for so many questions, but I see that you have put a very detailed description that leads me to think that you know what I am talking about.
From already thank you very much.
Regards!
Every chunk You can see, and several you can't have already been generated. Minetest uses cubic chunks. No new blocks are placed in old chunks in a Minetest world unless you modify or delete the block data. So, you have to travel farther than your render distance in any direction, and you get access to all new stones. Each has biome specific spawning.
As far as removing it later, you technically can, and the world will still be playable, but you will get warnings in the logs that 77-500ish blocks are no longer defined. Should I make a mod that is just for removing this one?
Ok.. my render distance is 100 (Viewing Distance on FPS settings?). That means I should move at least 100 cubes away for the game to generate new blocks.. right?
And if I understood correctly, when I return to places that I have already explored, I will not see changes applied because they are "already seen cubes".. right?
I don't know how "healthy" it would be to make another mod to correct that, I don't consider it necessary, but I don't know about modding either.
Regarding the characteristics, I find it interesting to make stones with certain properties, which maybe can be used for new mechanics (in other mods). For example, magnetic rocks.
Hey, sorry for the delay, I thought I already responded. Yeah, you don't have to go too far for new stones. Well, each mod for Minetest Game is Open Source. If you like a code snippet you are allowed to use it if you include the accompanying license. Lua, the code language is a user-friendly scripting language that is far easier to understand and use than say Java, C, or other languages.
I love everything you suggest! I hope you continue to develop it and I'm sure many will implement it as a base in their games. I would like to take the opportunity to ask a question about how the mods that add stones work (also layers or biomes ones). Are they applicable to worlds that I have already been using? That is, in minetest the blocks are not already generated when creating the world? Or are they generated every time I open the game? Mods like these modify existing blocks? What happens if I remove the mod later? Sorry for so many questions, but I see that you have put a very detailed description that leads me to think that you know what I am talking about. From already thank you very much. Regards!
Every chunk You can see, and several you can't have already been generated. Minetest uses cubic chunks. No new blocks are placed in old chunks in a Minetest world unless you modify or delete the block data. So, you have to travel farther than your render distance in any direction, and you get access to all new stones. Each has biome specific spawning.
As far as removing it later, you technically can, and the world will still be playable, but you will get warnings in the logs that 77-500ish blocks are no longer defined. Should I make a mod that is just for removing this one?
What features do you want to see in future? I am at a standstill until I find a stone I want to add badly enough.
Ok.. my render distance is 100 (Viewing Distance on FPS settings?). That means I should move at least 100 cubes away for the game to generate new blocks.. right? And if I understood correctly, when I return to places that I have already explored, I will not see changes applied because they are "already seen cubes".. right? I don't know how "healthy" it would be to make another mod to correct that, I don't consider it necessary, but I don't know about modding either. Regarding the characteristics, I find it interesting to make stones with certain properties, which maybe can be used for new mechanics (in other mods). For example, magnetic rocks.
Hey, sorry for the delay, I thought I already responded. Yeah, you don't have to go too far for new stones. Well, each mod for Minetest Game is Open Source. If you like a code snippet you are allowed to use it if you include the accompanying license. Lua, the code language is a user-friendly scripting language that is far easier to understand and use than say Java, C, or other languages.