👉️ fix fox behavior, acts weirdly generally when approached
👉️ set punches to deal damage to water snakes
👉️ set that water snakes shots hit the character when standing still
👉️ set that enemies knock back effect is a simple knock back, they always turn around a while once hit, it's a bit annoying to see
👉️ set that enemies always drop objects once killed, this makes fights more enjoyable otherwise no one is encouraged to fight if there's a good chance to get nothing for the effort
👉️ add recipes for gems, dragons eggs and wasps nests (potions, magical stuff/weapons and other)
👉️ disallow foxes and dragons to attack other mobs
👉️ fix stone golems that lose 1 health per second in some situations (I noticed that they have a drowning animation when happens)
I've disabled runaway and pathfinding for the Fox mob so it acts better, Boss Water Dragon needs a decent weapon in-hand to deal damage, I've fixed the damage when standing still, knockback turning is an api feature (not dmobs), mobs killed drop random items, many items are special drops and shouldnt have a craft recipe. Foxes attacking mobs is the mob behaviour, Stone Golem's take light damage when out in the open.
Thanks for explaining, now it's much more clear. Are dragon eggs supposed to spawn a dragon after some days? I built a small lair for some dragon eggs but nothing happened 😐. I'd have liked to use those items for something but looks like I'll keep them as trophies 😏🏆😎.
If you build a 3x3 block of obsidian with special blocks in the corners (lava, obsidian, cactus, ice, diamond) and the dragon gem in the centre, it will eventually birth a new dragon.
👉️ fix fox behavior, acts weirdly generally when approached
👉️ set punches to deal damage to water snakes
👉️ set that water snakes shots hit the character when standing still
👉️ set that enemies knock back effect is a simple knock back, they always turn around a while once hit, it's a bit annoying to see
👉️ set that enemies always drop objects once killed, this makes fights more enjoyable otherwise no one is encouraged to fight if there's a good chance to get nothing for the effort
👉️ add recipes for gems, dragons eggs and wasps nests (potions, magical stuff/weapons and other)
👉️ disallow foxes and dragons to attack other mobs
👉️ fix stone golems that lose 1 health per second in some situations (I noticed that they have a drowning animation when happens)
I've disabled runaway and pathfinding for the Fox mob so it acts better, Boss Water Dragon needs a decent weapon in-hand to deal damage, I've fixed the damage when standing still, knockback turning is an api feature (not dmobs), mobs killed drop random items, many items are special drops and shouldnt have a craft recipe. Foxes attacking mobs is the mob behaviour, Stone Golem's take light damage when out in the open.
Thanks for explaining, now it's much more clear. Are dragon eggs supposed to spawn a dragon after some days? I built a small lair for some dragon eggs but nothing happened 😐. I'd have liked to use those items for something but looks like I'll keep them as trophies 😏🏆😎.
If you build a 3x3 block of obsidian with special blocks in the corners (lava, obsidian, cactus, ice, diamond) and the dragon gem in the centre, it will eventually birth a new dragon.
😲. Friendly or enemy? By the way, I killed his mother 😢.
When they hatch they will be friendly.