it adds biomes that fit perfect into a Minetest world. It makes it more enjoyable, with new environments and landscapes to explore, without losing the vanilla feel of not-too-complicated biomes. I only have one question about it: Does it support Animalia mod by ElCeejo?
Looks like it's partial.
So far Animalia mobs spawn in: Warm Grassland, Warm Deciduous Forest and Humid Savanna.
Other "Extra Biomes" biomes seem to not be spawning any Animalia mobs.
Peeking into the code of Animalia mod...
Registered biomes(both game and mods) are read and if they fall within ranges, and other parameters such as nodes, node groups and/or neighbors fall within specifications too, mobs will get spawned here. This means that biomes of any mod that fall into these ranges and tick the other requirements may get spawns.
it adds biomes that fit perfect into a Minetest world. It makes it more enjoyable, with new environments and landscapes to explore, without losing the vanilla feel of not-too-complicated biomes. I only have one question about it: Does it support Animalia mod by ElCeejo?
Looks like it's partial. So far Animalia mobs spawn in: Warm Grassland, Warm Deciduous Forest and Humid Savanna. Other "Extra Biomes" biomes seem to not be spawning any Animalia mobs.
Peeking into the code of Animalia mod... Registered biomes(both game and mods) are read and if they fall within ranges, and other parameters such as nodes, node groups and/or neighbors fall within specifications too, mobs will get spawned here. This means that biomes of any mod that fall into these ranges and tick the other requirements may get spawns.