It's great to see the item a player is holding displayed. I also like to use it in singleplayer worlds for the few times I use 3rd person view, because it's just a nice to have feature.
Maybe I prefer the visualization of blocks in wield3d, but that's only an asthetic question. What is more important to me is that visible_wielditem runs more smoothly, why I prefer it over wield3d.
Thanks for the report. This was a character_anim bug I never noticed because as soon as player_api changes the animation - as soon as you move, punch, rightclick, lay, use a boat, whatever - an animation would have been set; this bug was only noticeable if you actually immediately changed into third-person view before doing anything. The fix was trivial; I just had to preserve the initial animation.
Nice that it is fixed now. I only stumbled upon this because I was testing this mod and wield3d in a world with some other mods and the first thing I did was was going into 3rd-person view :)
Btw I noticed while playing around a bit that torches are displayed like nodes, which looks a bit strange in my opinion because I imagine that you would normally hold a torch like a tool.
You can use visible_wielditem.item_tweaks.names["default:torch"] to change that. I could add better default settings for MTG items, but I feel that would bloat the scope of this project - there probably are plenty of items in plenty of games that could use special tweaks...
It's great to see the item a player is holding displayed. I also like to use it in singleplayer worlds for the few times I use 3rd person view, because it's just a nice to have feature. Maybe I prefer the visualization of blocks in
wield3d
, but that's only an asthetic question. What is more important to me is thatvisible_wielditem
runs more smoothly, why I prefer it overwield3d
.So thank you for offering this great mod!
Thanks for the report. This was a character_anim bug I never noticed because as soon as
player_api
changes the animation - as soon as you move, punch, rightclick, lay, use a boat, whatever - an animation would have been set; this bug was only noticeable if you actually immediately changed into third-person view before doing anything. The fix was trivial; I just had to preserve the initial animation.Nice that it is fixed now. I only stumbled upon this because I was testing this mod and wield3d in a world with some other mods and the first thing I did was was going into 3rd-person view :) Btw I noticed while playing around a bit that torches are displayed like nodes, which looks a bit strange in my opinion because I imagine that you would normally hold a torch like a tool.
You can use
visible_wielditem.item_tweaks.names["default:torch"]
to change that. I could add better default settings for MTG items, but I feel that would bloat the scope of this project - there probably are plenty of items in plenty of games that could use special tweaks...Oh I'm sorry, I overlooked the API. I'll definitely play around with it now, so thanks for the response :)