However, changing the output amount is terribly slow.
For some reason this is a feature and not a bug. There's a default delay of 0.5s defined at glcraft/craftgui.lua:262 for absolutely no reason, nothing breaks if you decrease it to 0.1s or something.
One thing that would speed it up is replacing the +1/+10/+100 buttons with direct craft buttons. Even better, but the direct craft buttons on the same page as the recipe selection list. I was trying a skyblock with this and making wooden axes was way too much work. Alternatively, just have a recipe selector button and an output square (like the grid, just take what you want and the rest never gets crafted.
I suppose Factorio-style autocrafting would be too much to hope for (speeding up multistage crafting), especially since some items have multiple recipies.
Now with 5.8, after some performance improvements with the engine's recipe algoirhtm, you can shift-click to craft many items. Does the mod reflect this currently or does it need an update to support that?
To answer it myself: No, gl_craft does not supporting clicking to craft all. It uses three buttons, +1, +10 and +100, followed by a final Craft button not an inventory slot. As buttons have no special shift-click behaviour, you can't "Craft all" like the engine's builtin crafting.
This is the mod I was looking for. It's great that it shows crafts currently possible given a player's inventory contents.
However, changing the output amount is terribly slow.
Would love a setting to turn +1, +10 and +100 buttons off altogether.
For some reason this is a feature and not a bug. There's a default delay of 0.5s defined at
glcraft/craftgui.lua:262
for absolutely no reason, nothing breaks if you decrease it to 0.1s or something.Did that. Now it it's acceptable, but rating stays since the gain is only possible by modifying source.
One thing that would speed it up is replacing the +1/+10/+100 buttons with direct craft buttons. Even better, but the direct craft buttons on the same page as the recipe selection list. I was trying a skyblock with this and making wooden axes was way too much work. Alternatively, just have a recipe selector button and an output square (like the grid, just take what you want and the rest never gets crafted.
I suppose Factorio-style autocrafting would be too much to hope for (speeding up multistage crafting), especially since some items have multiple recipies.
Now with 5.8, after some performance improvements with the engine's recipe algoirhtm, you can shift-click to craft many items. Does the mod reflect this currently or does it need an update to support that?
There is no actual performance issue with the mod, it's just an arbitrary delay that Kimapr refuses to reduce.
To answer it myself: No, gl_craft does not supporting clicking to craft all. It uses three buttons, +1, +10 and +100, followed by a final Craft button not an inventory slot. As buttons have no special shift-click behaviour, you can't "Craft all" like the engine's builtin crafting.