I suppose these glue type mods aren't the most enjoyable to write but they are great for interweaving mods from different authors so that one does not get stuck in, say, the TenPlus Land or the FaceDeer Realm of mod clusters. Thank you!
Oddly enough, I am enjoying it. I saw a problem that I kept having, and figured many other people did too. It made me happy to be able to solve this problem for everyone. I think maybe the solution to more of Minetest's problems might not be creating games where you are copying a bunch of code from different mods and tweaking it to work together. Maybe the better solution is to write these glue mods that help mods work together better and then let players combine mods in ways that are interesting to them. Always feel free to let me know if you need any mobs to show up in any biomes and I'll add them to this.
I suppose these glue type mods aren't the most enjoyable to write but they are great for interweaving mods from different authors so that one does not get stuck in, say, the TenPlus Land or the FaceDeer Realm of mod clusters. Thank you!
Oddly enough, I am enjoying it. I saw a problem that I kept having, and figured many other people did too. It made me happy to be able to solve this problem for everyone. I think maybe the solution to more of Minetest's problems might not be creating games where you are copying a bunch of code from different mods and tweaking it to work together. Maybe the better solution is to write these glue mods that help mods work together better and then let players combine mods in ways that are interesting to them. Always feel free to let me know if you need any mobs to show up in any biomes and I'll add them to this.
Yes, I imagine that the MC ecosystem has its glue heroes too.
Realizing that a big problem with the mod is the lag the new ABMs are introducing. Gonna have to take another route for my server.
Maybe this mod could eventually use https://github.com/fluxionary/minetest-spawnit
I added support for spawnit for all mobs_redo mobs if you enable spawnit. (note Creatura mobs still use Creatura)
Wow! I'm going to give it another try!
I just checked it and the spawning was a little sparse for spawnit, so I just increased spawn rates for it and changed per_player to true.