This mod includes WorldEdit format schematics for several builds, presumably the author's work. The builds are standard block game fare, nothing particularly exciting or realistic. People with a few hours' experience in any block game could put similar builds together. There is a decent selection of buildings that would be expected in a town: Towers and houses, shops, a hospital, a restaurant and so on.
The building spawner items are named in an orderly scheme but have random choice of capitalisation and use of underscores. The dimensions of the building are noted. The art for the spawner items is basic representative of the concept sometimes. However the same icons are reused many times, so you have no real idea what a spawner is just by looking at your hotbar.
The main issue I have with this project is that it's marketed as a helpful mod. However, the value proposition is the schematics themselves and having nifty items to hold them. The actual placing is just as hard as having your own copy of the schematics installed in your world directory and using worldedit's //load to place them yourself. The author's only tweak compared to doing that is to offset the placement position slightly.
This mod dissapoints me with what it could be. It could include previews and help when placing the schematic, so you don't place it over the top of something else accidentally. It could give you handy tools to rotate and flip the preview along axes. These are the sorts of tools we know are possible in Minetest with mods like Edit. It could give you an easy tool to save your own schematics, and probably even have custom images for them. Instead it's just a pack of builds and the most rudimentary tool conceivable to spawn them with.
The inclusion of coloured 'concrete' blocks doesn't make a case for itself properly. There are numerous mods that add colourful and even recolourable blocks. There is no texture on the concrete. The bakery uses the concrete but wool is used in others and seems like a better generic substitute. The concrete is just there, probably because the author thought they would be useful to themselves and others at some point.
This review was also prompted after prior experience and noticing it in the recently updated section. The recent version is noted by the author as adding protection checks for placement. A previous version of this review stated that the protection checks were removed, but I double-checked today against the author's comment and noticed they were actually added. Perhaps the version was replaced or I had the wrong download; anyway it's good now. Going beyond protection checks, The mod never did seem appropriate for multiplayer anyway, as placing the schematics requires no privilege, so could easily mess people up even faster than standard building speed. I would add a privilege setting to the mod so server owners can nominate a privilege. The default could be interact to keep existing functionality, but it could be tied to a higher privileges like creative.
"Thank you for your detailed review of The Build Spawner mod. Your insights are valuable, and I'd like to provide some clarifications on a few points:
The Build Spawner was created with the intention of being a user-friendly tool for builders of varying skill levels, especially those who might not be familiar with the WorldEdit mod.
I'd like to emphasize that the mod isn't limited to my own builds. It's designed to be open for players to add their own creations. This is explained in the readme file, and a clear guide is provided to assist users in adding their designs.
Your suggestion for previews and rotation/flipping tools is noted, and I appreciate your feedback on these features. As for placement assistance, the current design is meant to be intuitive based on the instructions provided. However, I'll consider how to make this aspect even clearer for users.
The colored 'concrete' blocks were actually introduced before other colored node mods were available. These blocks were initially developed when other options weren't present, and I understand your point about their continued use. I'll reevaluate their inclusion based on your feedback.
I apologize for any confusion regarding the version changes. To clarify, the check for area protection before allowing placement was actually added in the recent version (version-10). It did not exist in the previous version (version-9). Thank you for your patience as I address this point.
In conclusion,the improvements which are mentioned in the comment by you will get attention.
Thank you for your gracious response and taking feedback. Looking back, I am not sure what versions I had at the time of the review and I have checked again and found that version-10 is as you say now, which is good. I have edited my review.
Sorry that I did not go in detail about how there are instructions on how to add builds. I just think that many of the target users of The Build Spawner are not the type to delve into the source code and make their own schematics. I could be wrong. Friendlier tools will benefit everyone, so thank you for considering them.
This mod includes WorldEdit format schematics for several builds, presumably the author's work. The builds are standard block game fare, nothing particularly exciting or realistic. People with a few hours' experience in any block game could put similar builds together. There is a decent selection of buildings that would be expected in a town: Towers and houses, shops, a hospital, a restaurant and so on.
The building spawner items are named in an orderly scheme but have random choice of capitalisation and use of underscores. The dimensions of the building are noted. The art for the spawner items is basic representative of the concept sometimes. However the same icons are reused many times, so you have no real idea what a spawner is just by looking at your hotbar.
The main issue I have with this project is that it's marketed as a helpful mod. However, the value proposition is the schematics themselves and having nifty items to hold them. The actual placing is just as hard as having your own copy of the schematics installed in your world directory and using worldedit's
//load
to place them yourself. The author's only tweak compared to doing that is to offset the placement position slightly.This mod dissapoints me with what it could be. It could include previews and help when placing the schematic, so you don't place it over the top of something else accidentally. It could give you handy tools to rotate and flip the preview along axes. These are the sorts of tools we know are possible in Minetest with mods like Edit. It could give you an easy tool to save your own schematics, and probably even have custom images for them. Instead it's just a pack of builds and the most rudimentary tool conceivable to spawn them with.
Review concludes in a comment
The inclusion of coloured 'concrete' blocks doesn't make a case for itself properly. There are numerous mods that add colourful and even recolourable blocks. There is no texture on the concrete. The bakery uses the concrete but wool is used in others and seems like a better generic substitute. The concrete is just there, probably because the author thought they would be useful to themselves and others at some point.
This review was also prompted after prior experience and noticing it in the recently updated section. The recent version is noted by the author as adding protection checks for placement. A previous version of this review stated that the protection checks were removed, but I double-checked today against the author's comment and noticed they were actually added. Perhaps the version was replaced or I had the wrong download; anyway it's good now. Going beyond protection checks, The mod never did seem appropriate for multiplayer anyway, as placing the schematics requires no privilege, so could easily mess people up even faster than standard building speed. I would add a privilege setting to the mod so server owners can nominate a privilege. The default could be interact to keep existing functionality, but it could be tied to a higher privileges like creative.
"Thank you for your detailed review of The Build Spawner mod. Your insights are valuable, and I'd like to provide some clarifications on a few points:
The Build Spawner was created with the intention of being a user-friendly tool for builders of varying skill levels, especially those who might not be familiar with the WorldEdit mod.
I'd like to emphasize that the mod isn't limited to my own builds. It's designed to be open for players to add their own creations. This is explained in the readme file, and a clear guide is provided to assist users in adding their designs.
Your suggestion for previews and rotation/flipping tools is noted, and I appreciate your feedback on these features. As for placement assistance, the current design is meant to be intuitive based on the instructions provided. However, I'll consider how to make this aspect even clearer for users.
The colored 'concrete' blocks were actually introduced before other colored node mods were available. These blocks were initially developed when other options weren't present, and I understand your point about their continued use. I'll reevaluate their inclusion based on your feedback.
I apologize for any confusion regarding the version changes. To clarify, the check for area protection before allowing placement was actually added in the recent version (version-10). It did not exist in the previous version (version-9). Thank you for your patience as I address this point.
In conclusion,the improvements which are mentioned in the comment by you will get attention.
Thank you for your gracious response and taking feedback. Looking back, I am not sure what versions I had at the time of the review and I have checked again and found that version-10 is as you say now, which is good. I have edited my review.
Sorry that I did not go in detail about how there are instructions on how to add builds. I just think that many of the target users of The Build Spawner are not the type to delve into the source code and make their own schematics. I could be wrong. Friendlier tools will benefit everyone, so thank you for considering them.