AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg
stack traceback:
[C]: in function 'get_content_id'
[Redacted]/mods/mg_villages/mapgen.lua:918: in function 'place_villages_via_voxelmanip'
[Redacted]/mods/mg_villages/mapgen.lua:1112: in function <[Redacted]/mods/mg_villages/mapgen.lua:1067>
[Redacted]/builtin/game/register.lua:429: in function <[Redacted]/builtin/game/register.lua:413>
Version 5.3.0 via Flathub. Wish they'd update it to 5.4!
Just updated to 5.4 that was rolled out within the hour.
Update: Still broken for me on 5.4
This mod works on minetest 5.4 and later versions when the "cottages" mod is enabled. v6 or flat mapgen is recommended (v7 mapgen is also supported but not so well).I tested this mod in Minetest Game and MineClone 5 successfully.
You can use the "mobf_trader" mod to add villagers to the village,but villagers may float above the houses sometimes.
Just updated to 5.4 that was rolled out within the hour. Update: Still broken for me on 5.4
This mod works on minetest 5.4 and later versions when the "cottages" mod is enabled. v6 or flat mapgen is recommended (v7 mapgen is also supported but not so well).I tested this mod in Minetest Game and MineClone 5 successfully. You can use the "mobf_trader" mod to add villagers to the village,but villagers may float above the houses sometimes.
The bug that made cottages required is now fixed
converted review into a thread