This is a great extension and use of telemosaic! I suppose it's most useful when players don't have homes or much time/resources invested in a specific location but wants to travel extensively.
Some worldgates are generated on near vertical surfaces and other unfortunats locations (which begs for an easy to use find_flat_surface type of function/mod to be written, since it's such a reoccuring problem)
Thanks for the 👍! I agree that the placement of the worldgates can sometimes be unfortunate, but it's a necessary compromise given how each worldgate has a pre-determined location in the world. It's sometimes the case that flat ground doesn't exist where a worldgate generates, such as on steep cliffs, in the ocean, or inside of solid ground. I make a best effort to use the heightmap and other methods of probing for suitable surfaces, but it doesn't always work out that it chooses an ideal location. The cobblestone platform that you see below each worldgate is an effort blend the structure into the terrain below in some sane fashion. I hope it's not too distracting from the overall look and feel of the mod.
This is a great extension and use of telemosaic! I suppose it's most useful when players don't have homes or much time/resources invested in a specific location but wants to travel extensively.
Some worldgates are generated on near vertical surfaces and other unfortunats locations (which begs for an easy to use find_flat_surface type of function/mod to be written, since it's such a reoccuring problem)
Thanks for the 👍! I agree that the placement of the worldgates can sometimes be unfortunate, but it's a necessary compromise given how each worldgate has a pre-determined location in the world. It's sometimes the case that flat ground doesn't exist where a worldgate generates, such as on steep cliffs, in the ocean, or inside of solid ground. I make a best effort to use the heightmap and other methods of probing for suitable surfaces, but it doesn't always work out that it chooses an ideal location. The cobblestone platform that you see below each worldgate is an effort blend the structure into the terrain below in some sane fashion. I hope it's not too distracting from the overall look and feel of the mod.