This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use minetest.set_node, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.
In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
thank you for your comment, but it was an old project that I do not publish, I just modified the code a little and check if it worked in some versions, and I remember making this mod just for pure pleasure and not to copy or I do not know what else. In short, just a little project fun not to be necessarily cool to use and I published it to see exactly what comment there will be to improve me in modding.
again, thank you for your comment (;
lemaitredeNether: Maybe you can present it a little differently then? Saying "Have you ever dreamed of using WorldEdit in Minetest? Well, it’s now possible thanks to our "test_edit" mod!" implies that there isn't worldedit in Minetest, and that you added it. Maybe phrasing it better and making "but it was an old project that I do not publish, I just modified the code a little and check if it worked in some versions" something more obvious so that people don't dislike this thinking you just copied worldedit.
This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use
minetest.set_node
, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
thank you for your comment, but it was an old project that I do not publish, I just modified the code a little and check if it worked in some versions, and I remember making this mod just for pure pleasure and not to copy or I do not know what else. In short, just a little project fun not to be necessarily cool to use and I published it to see exactly what comment there will be to improve me in modding. again, thank you for your comment (;
lemaitredeNether: Maybe you can present it a little differently then? Saying "Have you ever dreamed of using WorldEdit in Minetest? Well, it’s now possible thanks to our "test_edit" mod!" implies that there isn't worldedit in Minetest, and that you added it. Maybe phrasing it better and making "but it was an old project that I do not publish, I just modified the code a little and check if it worked in some versions" something more obvious so that people don't dislike this thinking you just copied worldedit.