This is an ok mod (not great) When setting or replacing nodes if you have other mods installed for various nodes this won't allow you to search through a node list and choose what you need. As an example, the moreblocks mod and default both have a 'wooden planks' node but WorldEdit defaults to the moreblocks node which falls under mb's cube setting of a 1/4 block rather than the default of a full block making it useless to make flooring. Same with other nodes that have similar names from other mods. I even tried to replace air with Wooden Planks which is a default block and I got Wooden Plank Thin Stairs. It kind of makes it useless if you can't choose the block you actually want.
It would make more sense to make the node replace/set menu with a list like you find in unified inventory or other similar mods.
For the absoulte basic, it's ok. But if you want to make large builds that use specialized blocks this falls way short since there is no option to select blocks by mod name or type.
Last time I checked it was possible to do something like //replace default:tree stairs:stair_wood or something like that. I use such commands often in my local worlds. Maybe the menu isn't optimal?
It would probably be helpful to have the menu use a dropdown list of registered blocks for people like me that don't understand the commands or coding very well
This is an ok mod (not great) When setting or replacing nodes if you have other mods installed for various nodes this won't allow you to search through a node list and choose what you need. As an example, the moreblocks mod and default both have a 'wooden planks' node but WorldEdit defaults to the moreblocks node which falls under mb's cube setting of a 1/4 block rather than the default of a full block making it useless to make flooring. Same with other nodes that have similar names from other mods. I even tried to replace air with Wooden Planks which is a default block and I got Wooden Plank Thin Stairs. It kind of makes it useless if you can't choose the block you actually want.
It would make more sense to make the node replace/set menu with a list like you find in unified inventory or other similar mods.
For the absoulte basic, it's ok. But if you want to make large builds that use specialized blocks this falls way short since there is no option to select blocks by mod name or type.
Last time I checked it was possible to do something like
//replace default:tree stairs:stair_wood
or something like that. I use such commands often in my local worlds. Maybe the menu isn't optimal?It would probably be helpful to have the menu use a dropdown list of registered blocks for people like me that don't understand the commands or coding very well