hi, would it be possible to set the world depth to go to -30,000 like in default minetest game? i love mineclone but im yearning for the deep mines of mtg. Would it be possible to restore those deep depths?
if anyone has ideas where in the code i should change to have a deeper world please tell me. im experienced with lua and minetest api but not fully familiar with mineclone2 codebase
Hi, the answer is yes, we can lower the bottom of the Overworld, but not that deep. The engine (Minetest) offers worlds the size of a cube with roughly 60000 blocks, without supporting multiple dimensions with their own coordinates. This means that games like MineClone2 can simulate different dimensions by stacking/layering them in the 60k by 60k cube.
In MineClone2, the Overworld is created from Y -62 up, all the way to the top of what Minetest offers. The Nether goes 128 blocks above Y -29067, and the End goes from Y -27073 up to 2000 blocks below the Overworld. So to be 100% sure this change doesn't break existing worlds if some players decided to use all the vertical space of the End to build stuff, the bottom of the Overworld can only be moved down by 2000 blocks. Of course, that's still pretty good (and a lot) for most players. Currently there's interest in lowering the bottom of the Overworld to match the newer Minecraft limits. But when, that's up to the contributors who prioritize it over other features and bug fixes, of which there are more than plenty in demand. :)
hi, would it be possible to set the world depth to go to -30,000 like in default minetest game? i love mineclone but im yearning for the deep mines of mtg. Would it be possible to restore those deep depths?
if anyone has ideas where in the code i should change to have a deeper world please tell me. im experienced with lua and minetest api but not fully familiar with mineclone2 codebase
Hi, the answer is yes, we can lower the bottom of the Overworld, but not that deep. The engine (Minetest) offers worlds the size of a cube with roughly 60000 blocks, without supporting multiple dimensions with their own coordinates. This means that games like MineClone2 can simulate different dimensions by stacking/layering them in the 60k by 60k cube.
In MineClone2, the Overworld is created from Y -62 up, all the way to the top of what Minetest offers. The Nether goes 128 blocks above Y -29067, and the End goes from Y -27073 up to 2000 blocks below the Overworld. So to be 100% sure this change doesn't break existing worlds if some players decided to use all the vertical space of the End to build stuff, the bottom of the Overworld can only be moved down by 2000 blocks. Of course, that's still pretty good (and a lot) for most players. Currently there's interest in lowering the bottom of the Overworld to match the newer Minecraft limits. But when, that's up to the contributors who prioritize it over other features and bug fixes, of which there are more than plenty in demand. :)