As private as my own house: in fact, this can be compared to having a party at someone's place, and in this case mine.
It's a server where I have fun with my friends in pure survival. Through real testing and practice we discover what mods would best work together, or what fixes do they need, or what mods does the game need. And we share the software because that's a good thing to do.
By the way, I am currently in process of writing a library for general-purpose projectiles.
A projectile is anything that appears at a certain position (e.g. fired from a shotgun or shot from a bow), manifests in a certain way and takes some specific path, or doesn't take a path at all: it depends entirely on its definition. With such a general notion, one can write a very general higher-order procedure to handle very general kinds of projectiles.
A higher order procedure is such that accepts procedures as its arguments and itself can (but not necessarily does) return procedures. Such a projectile procedure can take a function of time that would describe its full trajectory, a procedure to call when it strikes something and when it's shot from a gun.
To ease one's life, one could define a procedure that would be a special case of that general projectile procedure: for instance, that would describe the behavior of a generic bullet, shot from some firearm. Such procedure would not be ready for use as we haven't defined individual properties of the bullet yet. Upon defining those very specific properties using our bullet abstraction (assuming that we wrote it and all the necessary procedures to describe the general behavior of a bullet).
On the other hand, the general procedure can describe a rocket charge from a "Grad", a flash grenade, a petard or a ballistic missile. Since it is very general, it is very extensible.
Overall, that's what computer engineering is about. It's fun.
"I think that it's extraordinarily important that we in computer science keep fun in computing."
-- Alan J. Perlis.
This mod adds balance to the minimap in the game which was needed. btw what server do you play on? Is it a private server?
As private as my own house: in fact, this can be compared to having a party at someone's place, and in this case mine.
It's a server where I have fun with my friends in pure survival. Through real testing and practice we discover what mods would best work together, or what fixes do they need, or what mods does the game need. And we share the software because that's a good thing to do.
ok thank you very much. I just asked bc I wanted a great techage server with the warefare aspect.
By the way, I am currently in process of writing a library for general-purpose projectiles.
A projectile is anything that appears at a certain position (e.g. fired from a shotgun or shot from a bow), manifests in a certain way and takes some specific path, or doesn't take a path at all: it depends entirely on its definition. With such a general notion, one can write a very general higher-order procedure to handle very general kinds of projectiles.
A higher order procedure is such that accepts procedures as its arguments and itself can (but not necessarily does) return procedures. Such a projectile procedure can take a function of time that would describe its full trajectory, a procedure to call when it strikes something and when it's shot from a gun.
To ease one's life, one could define a procedure that would be a special case of that general projectile procedure: for instance, that would describe the behavior of a generic bullet, shot from some firearm. Such procedure would not be ready for use as we haven't defined individual properties of the bullet yet. Upon defining those very specific properties using our bullet abstraction (assuming that we wrote it and all the necessary procedures to describe the general behavior of a bullet).
On the other hand, the general procedure can describe a rocket charge from a "Grad", a flash grenade, a petard or a ballistic missile. Since it is very general, it is very extensible.
Overall, that's what computer engineering is about. It's fun.
"I think that it's extraordinarily important that we in computer science keep fun in computing." -- Alan J. Perlis.