ModError: Failed to load and run script from C:\Users\marti\Desktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua:
...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: [ARENA_LIB] Error on minigame skywars! Since arena_lib 7.0, on_end callback can take only up to 3 parameters. Check the docs and fix the minigame accordingly
stack traceback:
[C]: in function 'assert'
...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: in function 'on_end'
...4\bin..\mods\skywars/src/_arena_lib/arena_callbacks.lua:96: in main chunk
[C]: in function 'dofile'
...esktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua:54: in main chunk
Für mehr Details siehe debug.txt.
AsyncErr: Lua: Runtime error from mod 'skywars' in callback environment_Step(): ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: attempt to index local 'm' (a nil value)
stack traceback:
...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: in function 'save_map'
...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:68: in function 'func'
...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:20: in function <...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:5>
...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:446: in function <...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:432>
oh, this has been reported already but right now I don't have the time to look into it unfortunately; anyway, one day I'll have to drop the custom map reset system, 'cause it's too buggy and performance draining. If you want to use Skywars right now, I guess that the best thing you can do is download the 1.4.1 version, along with the 6.4.0 arena_lib version.
ModError: Failed to load and run script from C:\Users\marti\Desktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua: ...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: [ARENA_LIB] Error on minigame skywars! Since arena_lib 7.0, on_end callback can take only up to 3 parameters. Check the docs and fix the minigame accordingly stack traceback: [C]: in function 'assert' ...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: in function 'on_end' ...4\bin..\mods\skywars/src/_arena_lib/arena_callbacks.lua:96: in main chunk [C]: in function 'dofile' ...esktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua:54: in main chunk Für mehr Details siehe debug.txt.
It should now be fixed with the new version release
next Error
AsyncErr: Lua: Runtime error from mod 'skywars' in callback environment_Step(): ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: attempt to index local 'm' (a nil value) stack traceback: ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: in function 'save_map' ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:68: in function 'func' ...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:20: in function <...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:5> ...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:446: in function <...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:432>
oh, this has been reported already but right now I don't have the time to look into it unfortunately; anyway, one day I'll have to drop the custom map reset system, 'cause it's too buggy and performance draining. If you want to use Skywars right now, I guess that the best thing you can do is download the 1.4.1 version, along with the 6.4.0 arena_lib version.