The inventory is innovative: You can click on a colored node in inventory to see nodes in various shapes that have that color.
It's copied straight from i3's item compression. :P
The colored nodes in the inventory are not sorted by hue. This would improve usability by a lot!
Indeed. The colour list is stored as a list of hex RGB colours along with a corresponding name in the code, could convert it to HSV and pass that onto i3 to allow for sorting by colour hue.
There is no trash slot to get rid of items. It felt a bit annoying when picking new nodes to build.
Added in the latest release.
All glass nodes seem to look alike. My eyesight is not the best, but I could not find a difference.
Not just you, they are the same. :) They are intended to be used for creating windows of arbitrary size and shape when Connected Glass is enabled, as you can use the same type glass node to make it connect and then use another type to create an edge where they don't connect.
If a player tries to build something on top of a half-node (even a half-node), there is ugly air gap.
Hmm yes, they're basically slabs. I should make them able to merge into a full node, and add multicoloured slab variants. (Such a system would register approx. 2000 new nodes, but that should fit perfectly fine into the node limit)
Players get 99 of every item in creative mode. This is just an eyesore, as the items never deplete.
The idea to make nodes smaller by making the player bigger seems nice.
This game design choice makes non-cuboid nodes like stairs and slabs largely unnecessary.
The inventory is innovative: You can click on a colored node in inventory to see nodes in various shapes that have that color.
Several things do not work well. If all of those were fixed, I would recommend the game:
Thank you for the review.
It's copied straight from i3's item compression. :P
Indeed. The colour list is stored as a list of hex RGB colours along with a corresponding name in the code, could convert it to HSV and pass that onto i3 to allow for sorting by colour hue.
Added in the latest release.
Not just you, they are the same. :) They are intended to be used for creating windows of arbitrary size and shape when Connected Glass is enabled, as you can use the same type glass node to make it connect and then use another type to create an edge where they don't connect.
Hmm yes, they're basically slabs. I should make them able to merge into a full node, and add multicoloured slab variants. (Such a system would register approx. 2000 new nodes, but that should fit perfectly fine into the node limit)
Fixed in the latest release.