In Robot Operator, you sneak into a robotics facility in search of a purported highly advanced and dangerous robot. What you find is a bunch of incredibly rudimentary robot puzzles, which you should ignore, and beeline straight to finding a dangerous one, then exiting with it.
However what I found myself doing was visiting each robot space and completing its puzzle, even though all I should have done is start each robot, and try to pick it up. One puzzle is even uncompletable, as there is not enough space for the number of commands that would be needed to complete it, which is very unsatisfying. This made me reflect on how I have been conditioned to completing objectives in games just because they are there.
Then there are the bugs and things that seem incomplete. You are briefed that the mission is highly dangerous, but all you will find are robot vacuums and little tank droids that won't damage you. I made sure I had creative mode off and damage on, but no damage, not even from stepping on them. The robots tend to get stuck in corners, too. There is something more dangerous than the robots though: falling into one of pits around the robot arenas, and never being able to escape. I assume that's why previous operators died on this mission and not the robots. The bigger problem though is that the robot that is the target has a bug where trying to pick it up with right-click will crash the game, which I had to fix to complete the game.
As with Nathan S.'s 2022 Jam, the visual art is pretty good, but there is not even a footstep sound and in fact the only sound I can recall is a little "whoosh" at the end. The game would really have benefitted from some sounds, which are easily available at places like Freesound.
There is a typo in my code, which prevents right-clicking on the robots, but you can punch them to pick them up as well. The punching code looks is correct. Which puzzle were you unable to complete? I tested all of them and was able to complete them with the available programming slots.
As far as footstep sounds, this is a stealth mission, I wouldn't expect to be clomping around when trying to be sneaky. I was going to add sounds for the switches, but didn't have a big push button switch to record audio from, and thought it would be odd to only have sounds for the one style of switch.
I couldn't finish the puzzle across from the objective robot. I never tried skipping the corners with NE/NW/SE/SW commands, I assumed it would fall off. I ran out of room a few nodes before the exit.
The tank robots have a one in ten chance of killing you when they bump into you. I thought that making it an instant kill would probably make the game too hard, this way you can afford to get bumped a time or two without necessarily loosing the game.
In Robot Operator, you sneak into a robotics facility in search of a purported highly advanced and dangerous robot. What you find is a bunch of incredibly rudimentary robot puzzles, which you should ignore, and beeline straight to finding a dangerous one, then exiting with it.
However what I found myself doing was visiting each robot space and completing its puzzle, even though all I should have done is start each robot, and try to pick it up. One puzzle is even uncompletable, as there is not enough space for the number of commands that would be needed to complete it, which is very unsatisfying. This made me reflect on how I have been conditioned to completing objectives in games just because they are there.
Then there are the bugs and things that seem incomplete. You are briefed that the mission is highly dangerous, but all you will find are robot vacuums and little tank droids that won't damage you. I made sure I had creative mode off and damage on, but no damage, not even from stepping on them. The robots tend to get stuck in corners, too. There is something more dangerous than the robots though: falling into one of pits around the robot arenas, and never being able to escape. I assume that's why previous operators died on this mission and not the robots. The bigger problem though is that the robot that is the target has a bug where trying to pick it up with right-click will crash the game, which I had to fix to complete the game.
As with Nathan S.'s 2022 Jam, the visual art is pretty good, but there is not even a footstep sound and in fact the only sound I can recall is a little "whoosh" at the end. The game would really have benefitted from some sounds, which are easily available at places like Freesound.
There is a typo in my code, which prevents right-clicking on the robots, but you can punch them to pick them up as well. The punching code looks is correct. Which puzzle were you unable to complete? I tested all of them and was able to complete them with the available programming slots.
As far as footstep sounds, this is a stealth mission, I wouldn't expect to be clomping around when trying to be sneaky. I was going to add sounds for the switches, but didn't have a big push button switch to record audio from, and thought it would be odd to only have sounds for the one style of switch.
I couldn't finish the puzzle across from the objective robot. I never tried skipping the corners with NE/NW/SE/SW commands, I assumed it would fall off. I ran out of room a few nodes before the exit.
You have to use the angle program cards for that puzzle.
I thought the adorable tank robots were harmless, but then while doing the really long robot puzzle one of them somehow killed me.
The tank robots have a one in ten chance of killing you when they bump into you. I thought that making it an instant kill would probably make the game too hard, this way you can afford to get bumped a time or two without necessarily loosing the game.