I can't give a negative vote because, if we consider the author had 3 weeks to make a game, this is definitely a solid concept. The core idea of time travelling is well executed, there is a good attention to details (music, graphics, NPCs to talk with), yet I find it very frustrating gameplay-wise. The only instructions are given by opening the inventory, and it requires an important amount of patience. I think that with some tweaks here and there it could become way more enjoyable. Chapeau for the 4D exploration :)
Thanks for withholding judgement. I priortized getting something that actually worked over designing good puzzles, and as a result many parts of the game are absurdly, stupidly frustrating. I plan to add some sort of diegetic guidence system in the future.
I can't give a negative vote because, if we consider the author had 3 weeks to make a game, this is definitely a solid concept. The core idea of time travelling is well executed, there is a good attention to details (music, graphics, NPCs to talk with), yet I find it very frustrating gameplay-wise. The only instructions are given by opening the inventory, and it requires an important amount of patience. I think that with some tweaks here and there it could become way more enjoyable. Chapeau for the 4D exploration :)
Thanks for withholding judgement. I priortized getting something that actually worked over designing good puzzles, and as a result many parts of the game are absurdly, stupidly frustrating. I plan to add some sort of diegetic guidence system in the future.