It looks so good, but there is this huge problem: dominating part of gameplay is combat, the least polished part of the game. Mobs are not dangerous, they are annoying at best, mostly boring. It does feel like mobs are in the way of exploring, because of how basic and useless they are in comparison to how good environment looks. Shooting and hitting a target is not fun at all, does not feel rewarding at all. I would rather have either less enemies and more platformer stuff, or I would absolutely make the most dominating part of the gameplay the most fun
Yeah, basically I took a risk this time by trying a game with mobs, something I have not much experience with. Additionally, I decided to do everything myself, even the music. Which I did. (I'm going to post a making-of in the forum thread soon(ish).)
But I had a lot of problems with time management this time and also pointlessly lost time due to personal matters and procastination.
But ultimately I just ran out of time to polish the mob fighting. :-( The mob spawning is clearly unfair (it never stops spawning) and that's because I didn't really complete it. Basically all the criticisms WRT mobs I got from you and others I agree with and these are problems I am very aware of. Mobs are the only item that were left on my TODO list when time ran out. :-(
Anyway, I think this and some other problems can be fixed.
The most polished mob in the game is the light orb, I think, which I'm actually very proud of how smooth it works.
Interesting how you like the graphics when some other people hated the looks for some reason and thought Glitch looked better. Well, I guess you can't please everyone. :D
It looks so good, but there is this huge problem: dominating part of gameplay is combat, the least polished part of the game. Mobs are not dangerous, they are annoying at best, mostly boring. It does feel like mobs are in the way of exploring, because of how basic and useless they are in comparison to how good environment looks. Shooting and hitting a target is not fun at all, does not feel rewarding at all. I would rather have either less enemies and more platformer stuff, or I would absolutely make the most dominating part of the gameplay the most fun
Yeah, basically I took a risk this time by trying a game with mobs, something I have not much experience with. Additionally, I decided to do everything myself, even the music. Which I did. (I'm going to post a making-of in the forum thread soon(ish).)
But I had a lot of problems with time management this time and also pointlessly lost time due to personal matters and procastination.
But ultimately I just ran out of time to polish the mob fighting. :-( The mob spawning is clearly unfair (it never stops spawning) and that's because I didn't really complete it. Basically all the criticisms WRT mobs I got from you and others I agree with and these are problems I am very aware of. Mobs are the only item that were left on my TODO list when time ran out. :-(
Anyway, I think this and some other problems can be fixed.
The most polished mob in the game is the light orb, I think, which I'm actually very proud of how smooth it works.
Interesting how you like the graphics when some other people hated the looks for some reason and thought Glitch looked better. Well, I guess you can't please everyone. :D